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Re: MAP search procedure for community
Posted: 13 Apr 2016, 10:43
by rat_in_car
And now you have your statistics. :)
Maps are updated from time to time, not realtime, so newest may not be present.
Re: MAP search procedure for community
Posted: 13 Apr 2016, 11:30
by joyrider3774
cool thanks, now we can see who created the most maps and look up that users maps using the search function.
I'm amazed that some users have 80+ maps created already (on ps4) even if it are just small or crappy (don't know haven't tried) it's still a lot
The map stats are intresting as well it seems ps4 version has far more maps created
PC STAT: Canyon (3600) • Valley (1139) • Stadium (4172) • Lagoon (3733)
PS4 STAT: Canyon (17834) • Valley (4326) • Stadium (14348) • Lagoon (12991)
This makes me wonder about the total number of players in the pc version. On ps4 there are around 1 million "accounts" , well according to the stats ingame (but i think demo accounts and beta accounts are included as well). Anyone care to share the total numbers for world on PC (ingame). Just wondering about the diffrences between pc and ps4
It's also intresting that on ps4 there are more canyon maps created while on pc there are more stadium maps. When i play online and search for rooms on ps4 i also see that canyon is rather popular and i like it more then stadium as well. Wonder if this is the same on pc as well will have a look on the players pages
Hmm on pc it says nadeo has 195 maps while on ps4 it says 200. I thought both had the same amount of maps
Re: MAP search procedure for community
Posted: 13 Apr 2016, 11:44
by rat_in_car
About that Nadeo maps - it's just small bug while indexing. Nadeo maps are last so while indexing I may index one page less that I should (with last 5 maps). Seems to be not so important so I leave it that way. And who wants to search Nadeo maps anyway if there are in game?
Re: MAP search procedure for community
Posted: 13 Apr 2016, 12:55
by rat_in_car
I see that idea of easy map sharing and publishing in TMT is very, VERY bad. Thousand of maps that are so easy to publish that even worse crap is published (normally on TM-X it needs some effort to publish). The same about servers - so many "one-map servers", mostly empty ones, because every player wants to have his own room with his own (one) map. I think Nadeo should think about some improvements unless millions of useless maps and servers make this game unplayable.
Re: MAP search procedure for community
Posted: 13 Apr 2016, 14:28
by Flighthigh
im agree 100% its a horror because you cant search for a room from your friend or favorite mapper by a name. And its to easy to make his own room. I search yesterday for a Lagoonserver with more then 5 Maps. And there was only 2 Rooms. This in turn has amazed me when you see how many maps in Lagoon already been published on the player pages.
Re: MAP search procedure for community
Posted: 13 Apr 2016, 14:39
by rat_in_car
I was trying to made room with nice lagoon maps. I collect some nice lagoon maps and created that room (
viewtopic.php?f=524&t=37731), but it's impossible to made that right if everyone can create own room even with one map. It's like everyone wants to have own server even if they have no maps! I don't remember when I last time saw one map server on TMUF or TM2. It's stupid, because even if someone wants, it's really big problem with selecting good maps if there is no TM-X and all map names are numbers.
And lack of lagoon servers is tragedy. Nadeo should made at least few their special servers with community maps. Otherwise this game will be dead soon even with milllion of rooms. And people will still plays on "very short & lol" servers and boost their ranks playing shitty lols. It's tragedy - I can get many points playing on LOLs even if I'm 10th or 20th, but cannot get any points even if I win on server with complex maps.
Re: MAP search procedure for community
Posted: 13 Apr 2016, 19:33
by rat_in_car
A little more stats - I updated maps and then wait 45 minutes. After 45 minutes i updated maps again and... 8 PC maps was added (I expect more but maybe now is not good time) and... 110 PS4 maps! In 45 minutes! This is crazy, I don't think anyone will play these maps. Uploading is too easy and without awards system there is no quality control. So I think nobody will download 100 maps every hour to check that 5 or 10 of them are good.
Re: MAP search procedure for community
Posted: 14 Apr 2016, 19:31
by rat_in_car
Small question - is this procedure useful for someone? I don't mind to update list of maps every day or even put automatic updates but only if it's useful for someone.
Re: MAP search procedure for community
Posted: 15 Apr 2016, 11:36
by joyrider3774
rat_in_car wrote:A little more stats - I updated maps and then wait 45 minutes. After 45 minutes i updated maps again and... 8 PC maps was added (I expect more but maybe now is not good time) and... 110 PS4 maps! In 45 minutes! This is crazy, I don't think anyone will play these maps. Uploading is too easy and without awards system there is no quality control. So I think nobody will download 100 maps every hour to check that 5 or 10 of them are good.
actually i do try the maps that are uploaded (ingame) using arcade and if i find a track good i add it to my custon tracks rooms. It's tedious work though
Re: MAP search procedure for community
Posted: 15 Apr 2016, 11:38
by Flighthigh
for sure
as long as it is so confusing on the Play Page and you can not search by name Aurhor I think that's absolutely useful.
I read somewhere that upload up to 30 maps hourly partly. Who should load and drive all to see then that there is 95% scrap.
Since I prefer looking specifically for Mapper I know and I know that stretch well worth it.
Your TOOL is: a must have