Gameplay Camera

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Wormii
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Re: Gameplay Camera

Post by Wormii »

I think normal 1. cam is best. TMO environments should have enough cams for all, but improving isn't bad thing 8-)
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Trackmaniack
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Re: Gameplay Camera

Post by Trackmaniack »

It's the best of what we have NOW. It's not the best cam for all situations. For example, I, personally, DESPISE the way the loopcam works. I would love to implement a camera at the distance of cam 1, but followed your car when you were hitting a loop or halfpipe jump, instead of leaving you stuck outside the loop. The cockpit view is too disorienting for me.
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GrimR
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Re: Gameplay Camera

Post by GrimR »

Everyone who experienced the beauty of the camera customization option in Race the WTCC game, will know what we are talking about :)
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Trackmaniack
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Re: Gameplay Camera

Post by Trackmaniack »

:D So true
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Re: Gameplay Camera

Post by Romain42 »

+1. :D
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Re: Gameplay Camera

Post by chinalujun »

I support your point of view, in the camera Angle should be adjusted. ;) ;)
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eyebo
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Re: Gameplay Camera

Post by eyebo »

This is a fantastic idea. Not just the ability to customize a single preset though, but to customize multiple presets. For instance, RPG drivers would love to customize a secondary camera angle that would allow them to quickly switch to a rearview 3rd person view of the car... for those parts of the track where you are in a tight spot and need to reverse, but you have no room to switch to cam2 and reverse to get the camera to swing around.
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djthom
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Re: Gameplay Camera

Post by djthom »

Like the idea :D
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nickrev
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Re: Gameplay Camera

Post by nickrev »

H E L M E T C A M

that would be cool, also make it settable for custom models
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