Re: So uh, why make maps for this?
Posted: 24 Aug 2011, 13:52
I hear TStarGermany's site is pretty cool and helpful. 

ok, but who says that shootmania single player has to be with bots? shootmania could be RPG heaven. i'm sure the MT will give us reason to be able to enjoy maps without other players or bots...EnaiSiaion wrote:If your map doesn't get hosted on a server, it is literally useless.
If you have a TM track that doesn't get hosted on a server, it is literally useless. And don't try to tell me that you can play it offline, because really, there are an overwhelmingly large number of tracks that are never played more than a handful of times online, or offline. Just poke around on TMX and there are some dead tracks.EnaiSiaion wrote:If your map doesn't get hosted on a server, it is literally useless.
ehr.. i could start trolling around, but i won'tzixxiz wrote:If you have a TM track that doesn't get hosted on a server, it is literally useless. And don't try to tell me that you can play it offline, because really, there are an overwhelmingly large number of tracks that are never played more than a handful of times online, or offline. Just poke around on TMX and there are some dead tracks.EnaiSiaion wrote:If your map doesn't get hosted on a server, it is literally useless.
well.. same reason a lot of shooters of other origin than maniaplanet engine are mentioned in other topics. To compare features.Lethal1 wrote:Why are we talking about TM in the SM forum?
Funny, because I didn't really make any assumptions, nor did you even address what I said about the lack of activity on tracks. All you did was point out that I have 2 tracks that were made in beta which are not suited for online play, as if I intimated that all my tracks are good or suited or online play. The first track was my first Canyon track and obviously mediocre at best, not to mention I left a number of difficult/annoying parts in because I like the challenge. The second track was not made with TMUnlimiter or blockmixing. It was made with a beta editor bug, and was made solely to exploit it, with no expectation of online play. Finally, I dont see why it was appropriate to derail the topic because you felt compelled to tell me why my tracks arent played, as if I dont know already.BLiNNeMaNS wrote:well.. same reason a lot of shooters of other origin than maniaplanet engine are mentioned in other topics. To compare features.Lethal1 wrote:Why are we talking about TM in the SM forum?
Reason i went into the comment as deep as i did was the fact the poster made an assumption which was incorrect in my opinion.
In short my reply was "building proper maps for any game and lobbying afterwards will lead to it being played".
Reason why those tracks aren't played online is because most of them aren't that good.