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Re: Uaseco slowing down with 10+ players after a while
Posted: 20 Jun 2017, 20:03
by oliverde8
tcq wrote: ↑20 Jun 2017, 18:49
endbase wrote: ↑20 Jun 2017, 16:36
No can do we re on an another conrtroller now ! hope anybody else with the same problem can sort it out with Uaseco
And this is one of the most prig behaviour I have seen on the forum for quite some time.
agreed,
assomptions are made, and I know for a fact that nc1 database are not well optimised for anything but small DB. which could explain alot a well.
@Undef you should probably ask a few of us on your server when you have time, I would come and stick around if it helps you (hmm going on holiday end of the week so not lot's of time.).
Re: Uaseco slowing down with 10+ players after a while
Posted: 20 Jun 2017, 20:08
by endbase
maybe I'm mistaken but 2 a 3 months of lagg and a lot of frustration and now it's gonna look if I don't want to work with the developer to solve it ? realy funny tho

sort it out or what ever
Edit gonna answer the treath as solved before this get's out of hand

Re: Uaseco slowing down with 10+ players after a while [Solved]
Posted: 20 Jun 2017, 20:29
by hackie
I "helped" Undef a lot with testing uaseco on a dedicated server , but I never heard him talking about uaseco laggy.
So 2 a 3 months lagg ? Sounds new to me. Why not come sooner then with this problem ?
The line : No can do were on an another conrtroller now ! ( das wel heel kort door de bocht Base

maar ik begrijp je wel ! )
EDIT :
I went to the ssm very-short canyon server to see what happens with 25 players on the server.
It took at least 40 sec for uaseco told me that I was on the server.
Then another 5 sec for showing the time tables ( dedi times , locals and live ranking )
Re: Uaseco slowing down with 10+ players after a while [Solved]
Posted: 20 Jun 2017, 20:54
by endbase
The line : No can do were on an another conrtroller now ! ( das wel heel kort door de bocht Base

maar ik begrijp je wel ! )
Had er ff genoeg van idd

Re: Uaseco slowing down with 10+ players after a while [Solved]
Posted: 20 Jun 2017, 22:18
by hackie
Re: Uaseco slowing down with 10+ players after a while [Solved]
Posted: 21 Jun 2017, 00:12
by Bagsor
hackie wrote: ↑20 Jun 2017, 20:29
I "helped" Undef a lot with testing uaseco on a dedicated server , but I never heard him talking about uaseco laggy.
So 2 a 3 months lagg ? Sounds new to me. Why not come sooner then with this problem ?
The line : No can do were on an another conrtroller now ! ( das wel heel kort door de bocht Base

maar ik begrijp je wel ! )
EDIT :
I went to the ssm very-short canyon server to see what happens with 25 players on the server.
It took at least 40 sec for uaseco told me that I was on the server.
Then another 5 sec for showing the time tables ( dedi times , locals and live ranking )
From the beginning MP4 we have Problems with the Server (LolnAll). I understand endbase .... he is frustated because he works every Day on the Server (and its not his own), try to make it better. But maybe, endbase, its not so good to ask here (right Way

) for help and then refuse help. How i said, i understand you, but i understand the other Guys here too. Lets try to get the Data and more things, undef needs to look for the Error

Re: Uaseco slowing down with 10+ players after a while [Solved]
Posted: 21 Jun 2017, 04:01
by endbase
It is not that I'm not want to help ! But when I saw the list of things to do together with the frustrated factor I reacted the way I did. To be honest If there was'nt an alternitive like mania control we had to cope with the lagg untill solution. I must say that I should had bring this up much earlier instead of letting the frustration grow and yes it is not even my own server I'm just helping out in this case. Call me anything you want guys but I still don't see the solution that we go back to Uaseco and use an good runnning server as an test object to find an solution that is allready found with the change of controller ! I'm gladly to provide any info as for logs I still have them on nc1eu but that's it.
Greetz Base
Re: Uaseco slowing down with 10+ players after a while
Posted: 27 Jun 2017, 12:46
by endbase
Ps on my own server I use Uaseco btw but the server is 20 slots and never crowded hehe

Re: Uaseco slowing down with 10+ players after a while
Posted: 08 Jul 2017, 09:14
by speedychris
any news about this Problem?
Re: Uaseco slowing down with 10+ players after a while
Posted: 05 Jul 2018, 21:14
by undef.de
We had a test session today and we found which causes the slowdown: It's the plugin.checkpoint.php and it's widget <time_diff_widget>. If you turn this off the slowdown doesn't happen.
You have to setup config/checkpoints.xml <time_diff_widget><enabled> on 'false'.
EDIT: This is of course just a temporary work-a-round, I'll be working now on it to fix that problem.
