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Re: Test server for the Slowbug

Posted: 14 Feb 2018, 17:44
by sbone
Hi Undef,

i will try to be there.

Thanks for your work !

@++
Sbone

Re: Test server for the Slowbug

Posted: 21 Feb 2018, 07:54
by hackie
Any plans for a second test ? ( If needed )

Re: Test server for the Slowbug

Posted: 21 Feb 2018, 12:06
by bern
I'm sorry, I did not see the news, I would have liked to participate.
but I think the information is filling a bucket of water ,,, and has an outlet so that it does not fill up, but this exit for strange reasons shrinks with time and this delay in the delivery of the data occurs ,,, is how it happened in the old computers and their bottlenecks to send information to the peripherals
sorry my language, I did not know in what religion to speak :roll:

Regards :thumbsup:

Re: Test server for the Slowbug

Posted: 22 Feb 2018, 09:02
by endbase
To be honest I willing to help with testing aldo I personally dont use Uaseco anymore at this time hope you find the slowdown bug @Undef

Greets Base

Re: Test server for the Slowbug

Posted: 30 Mar 2018, 18:58
by undef.de
Got an new idea which someone could test: Use only the required plugins and if that works well, add one more plugin after each other and report the result here.

Re: Test server for the Slowbug

Posted: 30 Mar 2018, 19:11
by speedychris
Nice idea, but which minimum plugins are required to run uaseco properly? Post a sample plugins.xml than we well test it.

Re: Test server for the Slowbug

Posted: 30 Mar 2018, 19:14
by undef.de
If you open config/plugins.xml then you see marker which indicates which are required and optional. :thumbsup:

See https://github.com/undeflabs/UASECO/blo ... lugins.xml

Code: Select all

<!-- Required plugins -->
<!-- Optional plugins -->
<!-- Optional chat related plugins -->
<!-- Optional Plugins which extend the functionality -->

Re: Test server for the Slowbug

Posted: 30 Mar 2018, 19:49
by speedychris
grrr i should read the XML-files bvore posting ... :)

Re: Test server for the Slowbug

Posted: 08 Jun 2018, 08:58
by bern
hello, for days that we do not know if the problem will be solved or not?
you can enter my server ,,, use uaseco ,, there you can see the delays in writing local records.
Server : Dirt World TM2
I'm still waiting for a medicine to cure this disease, every day I have to reset uaseco for the calls and warnings of the players.
I can not use another driver ,,, the league plugin is made for uaseco and I have only advanced a bit, but to write it for another controller my experience is null.
I just want to receive news of possible progress in solving this problem. Thank you!!!
I also have a crazy idea!
The dedimania plugin transfers the logs without delay ,,, it is possible to modify the add plugin that writes in the database ,,, and to see if it produces the same error
to disable the local records plugin.

Re: Test server for the Slowbug

Posted: 08 Jun 2018, 17:30
by undef.de
I'm still waiting for some test results from other players/admins, but that seems not finished yet.

But I was inspecting the code and I think I found something that could be the reason for that. But to change the code I need a weekend in where I have full two day free spare time... and that's the problem right now.