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Re: Modified UASECO Lag test tomorrow
Posted: 05 Apr 2018, 15:44
by maniaccyber
Hello all,
whats about with an update Uasseco for all envis? (question to Undef)
On our Maniac Server the big Uaseco-Lag starts If th 10th player enter the Server.
I have to start Uaseco more and more.
We have nearly 500 maps, but no lags with less than 10 Player
Its very urgent.
greez
Cyber
Re: Modified UASECO Lag test tomorrow
Posted: 05 Apr 2018, 16:09
by undef.de
As this test isn't finished yet, I can't provide a fix.
Re: Modified UASECO Lag test tomorrow
Posted: 05 Apr 2018, 18:15
by fiendy
@MKTD Nice work!
Interesting to see how this progresses. I've been doing some of my own investigation, but typically, I've not had the lag issue for last few weeks on my server (when I actually want it to happen!), even with 16+ players on.
Re: Modified UASECO Lag test tomorrow
Posted: 06 Apr 2018, 10:45
by speedychris
It depends on the amount of Maps.
Re: Modified UASECO Lag test tomorrow
Posted: 06 Apr 2018, 11:29
by maniaccyber
undef.de wrote: ↑05 Apr 2018, 16:09
As this test isn't finished yet, I can't provide a fix.
Thx to Undef for your Answer.
Re: Modified UASECO Lag test tomorrow
Posted: 06 Apr 2018, 19:28
by MTKD
MTKD wrote: ↑04 Apr 2018, 21:44
the next test will be on another Server on Saturday
Server: maniaplanet://#join=hubbabubba@esl_comp@lt_forever
more informations on friday, thanks to all that are joined to help us, aswell as the community
The test will start tomorrow between 13 and 18 o clock
The Server does have 20 slots, So after the test is done on this Server
A next test will happen, So please bomb me full with maps in the PM's
Re: Modified UASECO Lag test tomorrow
Posted: 07 Apr 2018, 08:57
by speedychris
MTKD wrote: ↑04 Apr 2018, 15:12
The cause of the extreme lagging, Is a problem with a callback
set <automatic_refresh_maplist></automatic_refresh_maplist>
to false
on the most servers this will give the full power back, have fun!
We have done these setting but it has not helped, yesterday with many Players we have lags up to 2 minutes again.
Re: Modified UASECO Lag test tomorrow
Posted: 07 Apr 2018, 10:29
by MTKD
Code: Select all
case 'ManiaPlanet.MapListModified':
// [0] = int CurMapIndex, [1] = int NextMapIndex, [2] = bool IsListModified
if ($call[1][2] == true && $this->settings['automatic_refresh_maplist'] == true) {
$this->console('[MapList] Re-reading complete map list from server...');
$this->server->maps->readMapList();
$count = count($this->server->maps->map_list);
$this->console('[MapList] ...successfully done, read '. $count .' map'. ($count == 1 ? '' : 's') .' which matches server settings!');
$this->releaseEvent('onMapListChanged', array('read', null));
}
$this->releaseEvent('onMapListModified', $call[1]);
break;
comment this out
Re: Modified UASECO Lag test tomorrow
Posted: 07 Apr 2018, 19:22
by hackie
Any news about the test ?
Re: LAST UASECO TEST TODAY
Posted: 08 Apr 2018, 12:19
by MTKD
Hello all,
I want to announce the last lag test for uaseco, it runs the entire day until no Players are there anymore...
maniaplanet://#join=master-lol@TMStadium@nadeo
to the end of this bugfind story, i want to tell how i found this:
ML bolek has messaged me in the last weeks that uaseco is extremely lagging after jukeboxing a map
viewtopic.php?f=522&t=43870
so i have tryed around to do something, until i found "MapListModified" and the other "reading complete maplist"
so i have tested this, uaseco doesn't refresh the maplist when adding with remotecp etc, but it's working
on the last tuesday i have started the first test (official)
we found it out after undef is joined on my Server, that the reason is a callback problem