When I see people taking their time to try and help others like this I realize, that this is a large part of why I love this game & community like I do.

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[Block](Warning) Variante de bloc avec un Solid mais sans BlockUnitInfos : variant air 0 [no devname] of "DecoCityCenterQuaysFreeClip"
[Block](Warning) Variante de bloc avec un Solid mais sans BlockUnitInfos : variant air 0 [no devname] of "CityCenterQuaysSeaToCityFreeClipLeft"
[Block](Warning) Variante de bloc avec un Solid mais sans BlockUnitInfos : variant air 0 [no devname] of "CityCenterQuaysSeaToCityFreeClipRight"
[Block](Warning) Variante de bloc avec un Solid mais sans BlockUnitInfos : variant ground 0 [no devname] of "DecoCityCenterQuaysBeachFreeClipLeft"
[Block](Warning) Variante de bloc avec un Solid mais sans BlockUnitInfos : variant ground 0 [no devname] of "DecoCityCenterQuaysBeachFreeClipRight"
[Block](Warning) PillarShapeMultiDir incoherent avec les informations de symetrie de la VariantAir principale dans le pilier : "DecoCity_Pillar"
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[Game] init challenge 'very cool mappe', 'DU91aiLMZNsTxHvGIsIo6HV8Hj1', env= Lagoon, deco= Day48
[Net] Purged manialinks media cache: 0
[UGC](Warning) ":shared:\PacksCache\TMLagoon.pak", file "Mood.MoodSetting.xml": <Mood><Atmo>Can not find xml attribute <FogUseLighting>
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Assert Failed in c:\codebase\nadeo\engines\plug\source\plugmodelshading.cpp Line 1778
=> '-1==_Mesh->Materials.FindPtr(FxMaterial)' failed.
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[Hms] LightMap: Computing shadows: Quality=Very fast, cMapperTexelX=2 048, Bump=None
[Hms] UpdateMapping with TexelCountX=2 048 from compute
[Console](Info) [LM] 1.01 texel/m, AllocRatio=90.00%, AllocTexel=91.52%, 1 tries, 3581 blocs, 9017 alloc_nodes
[Dx11] !! Device Hung/Removed/Reseted: DEVICE_REMOVED !!
[Dx11] !! DeviceRemovedReason: DEVICE_HUNG
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