New Track Editor

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Trackmaniack
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Re: New Track Editor

Post by Trackmaniack »

:roll: If you'll read around the forums, you'll see that Valley was to be the first environment for TM2, but due to several issues, it was decided that (for now) Valley would be scrapped and they would instead make Canyon.
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teku123456
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Re: New Track Editor

Post by teku123456 »

I want to import one block. Tachikawa, Tokyo(my hometown :D )
I want to crash into my old school :lol:
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eyebo
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Re: New Track Editor

Post by eyebo »

nekosilvertail wrote:I know, this thread is old, but i'm confused:

yesterday i saw the trackmania 2 e3 trailer, i looked like the track editor is like in tmnf and tmuf rectangular, but there is a trailer which shows the editor and there it is hexagonal. Is the editor trailer some kind of fake ? it showed some kind of vally environment ~

--nekosilvertail
The video you saw was from E3 2010, not E3 2011. As was said before, Valley was put on the back burner in favor of releasing Canyon first.
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nekosilvertail
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Re: New Track Editor

Post by nekosilvertail »

Yeah, but what about the editor? Is it hexagonal or not?!
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eyebo
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Re: New Track Editor

Post by eyebo »

Assuming the TM² editor is the same as the ShootMania editor, which by all indications we've seen... it is.... then this should answer your question:

http://www.pic-upload.de/view-10112574/ ... 6.jpg.html

That's the ShootMania environment called Storm.

Also, here's a shot of the TM² editor. The blocks are most definitely square.

http://www.pic-upload.de/view-9918199/Editor-1.jpg.html

Or are you referring to something else when you say hexagonal?

Edit: Okay, I just watched the TM2 Editor video from 2010 (this one) to see what you were talking about. The hexagonal is not hexagonal at all. The scenery looks hexagonal when placed, but the block sizes are actually still square. We have that right now if you open, for instance, the desert editor and make a 3x3 mesa. It ends up being hexagonal in shape if looked at from above, yet its still comprised of square blocks. It's just that the scenery knows how to form at the corners to make it look more natural instead of being perfectly square.

Again, this is probably all a moot point. That video was made over a year ago. The scenery may work completely different now in TM². It was reported in a magazine article that Hylis said they were no longer using the layered cake system for scenery. Somehow it's hard to understand that though, 'cause the screenshots I took of this latest trailer seem to indicate the scenery was layered. I guess we won't know for sure how that all works until we get our hands in the editor.
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Trackmaniack
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Re: New Track Editor

Post by Trackmaniack »

Okay...so I'm watching the 2010 editor video, and I'm seeing as Hylis builds a tunnel, it appears that the hill and the tunnel appear simultaneously...I'm thinking one of two things here: either this is a pre-rendered video simply for showcase purposes, or you can make a piece and the necessary hills will form around it. I'm SO hoping the latter is true... :shock:
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fastforza
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Re: New Track Editor

Post by fastforza »

Trackmaniack wrote:or you can make a piece and the necessary hills will form around it. I'm SO hoping the latter is true... :shock:
Hylis confirmed this (somewhere), it's part of their new terraforming tools they developed. :)
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The_K
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Re: New Track Editor

Post by The_K »

I can confirm this after playing with it all day demoing for ubisoft, pics going up on tmx soon ;)
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Trackmaniack
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Re: New Track Editor

Post by Trackmaniack »

Am reading the TMX threads now...Whoo! K, you are da man! And I'm -so- jealous you get to preview this months before any of the rest of us :lol:
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elitechris
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Re: New Track Editor

Post by elitechris »

K is just a silent assasin :D or a wiseman :D.
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