

Moderator: English Moderator
+1 too. But the classes can be decide too by the gun you choose and the abilities you have in the game.Trackmaniack wrote:Somethin' like that. And I'm thinking if the battlefields are anything like the size of races we have now, well there's going to have to be subsquads, you know? Like if there's even 50 players per team, well we can split that up into 10 groups of 5. Or 5 groups of 10. That one may be better. A commander, a medic, a scout, a sniper, a heavy, and then 5 gen inf..
If i understand it right, you will get your weapon, depending on the blocks used in the map? This would be indeed a very interesting wayAkbalder wrote: Original
Dans le dernier CanardPC, il y a quelques infos :
- Environnent "générique" contenant de l'herbe, des murs de pierre et de béton
- Quelques blocs spéciaux : bloc départ/respawn avec un écran cliquable, bloc checkpoint et bloc drapeau
- Arme de base ressemblant à un lance roquette
- Lorsque l'on marche sur un bloc "tir de précision", on obtiendra un sniper que l'on gardera tant que l'on restera dans la zone correspondante
- Lorsque l'on rentre dans un tunnel, on obtient une arme de combat rapproché que l'on gardera tant que l'on restera dans la zone correspondante
La partie pour les changements d'armes, n'est pas très clair...![]()
- Est-ce que l'on n'a qu'une arme à la fois ?
- Est-ce qu'il y a un bloc "pickup" pour prendre un nouvelle arme ou est-ce que entrer dans une zone donne automatiquement une arme ?
- Est-ce que chaque bloc est associé à une zone (une arme) ou est-ce qu'il faut définir les zones de la map à la main ?
Translation
In the last CanardPC, there are some details:
- Surround "generic" containing grass, stone walls and concrete
- Some special blocks: block start / respawn with a clickable screen, block and block checkpoint flag
- Weapon base resembling a rocket launcher
- When walking on a block "marksmanship", we get a sniper that we will keep as long as we remain in the box
- When we enter a tunnel, we get a close combat weapon that we will keep as long as we remain in the box
Part Change of weapons, is not very clear ...
- Do you have a weapon at a time?
- Is there a block "pickup" to get a new weapon or is entering an area that provides an automatic weapon?
- Does each block is associated with an area (a weapon) or is it necessary to define areas of the map by hand?
Users browsing this forum: No registered users and 3 guests