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Re: [ShootMania] Classes

Posted: 06 Dec 2010, 13:02
by Mandark
Would be awesome if we could make our own classes :D :mrgreen:

Re: [ShootMania] Classes

Posted: 07 Dec 2010, 04:15
by AngelFred
Trackmaniack wrote::-P Somethin' like that. And I'm thinking if the battlefields are anything like the size of races we have now, well there's going to have to be subsquads, you know? Like if there's even 50 players per team, well we can split that up into 10 groups of 5. Or 5 groups of 10. That one may be better. A commander, a medic, a scout, a sniper, a heavy, and then 5 gen inf..
+1 too. But the classes can be decide too by the gun you choose and the abilities you have in the game.
Example: You take the medic role because you took the bandages and fast skills. (just another one like my other post). This could be very cool too. And I like the sub-squads system because it is more easy to do tactic like that.

Re: [ShootMania] Classes

Posted: 07 Dec 2010, 15:18
by Trackmaniack
Well, right, but you choose said role because that's what you're good at. Like I said before, I'd probably make a good scout, or maybe a medic. I doubt I'd be a very good sniper, unless the targets all stood still. :-P I'm really poor at hitting moving targets halfway across the map.

Re: [ShootMania] Classes

Posted: 13 Dec 2010, 04:18
by AngelFred
Lol Trackmaniack. You would be my scout saying to me the positions of the ennemies and then I would shot them with my sniper. I would be like camping in the other side of the map hitting them one by one. Lol would be wonderful. And, a «bazookaman» would random shot me. :lol:

Re: [ShootMania] Classes

Posted: 03 May 2011, 06:34
by tcq
Found this in the french section. Not sure if i understand everything right, because i used the google translation ^^
Akbalder wrote: Original
Dans le dernier CanardPC, il y a quelques infos :
- Environnent "générique" contenant de l'herbe, des murs de pierre et de béton
- Quelques blocs spéciaux : bloc départ/respawn avec un écran cliquable, bloc checkpoint et bloc drapeau
- Arme de base ressemblant à un lance roquette
- Lorsque l'on marche sur un bloc "tir de précision", on obtiendra un sniper que l'on gardera tant que l'on restera dans la zone correspondante
- Lorsque l'on rentre dans un tunnel, on obtient une arme de combat rapproché que l'on gardera tant que l'on restera dans la zone correspondante

La partie pour les changements d'armes, n'est pas très clair... :(
- Est-ce que l'on n'a qu'une arme à la fois ?
- Est-ce qu'il y a un bloc "pickup" pour prendre un nouvelle arme ou est-ce que entrer dans une zone donne automatiquement une arme ?
- Est-ce que chaque bloc est associé à une zone (une arme) ou est-ce qu'il faut définir les zones de la map à la main ?

Translation
In the last CanardPC, there are some details:
- Surround "generic" containing grass, stone walls and concrete
- Some special blocks: block start / respawn with a clickable screen, block and block checkpoint flag
- Weapon base resembling a rocket launcher
- When walking on a block "marksmanship", we get a sniper that we will keep as long as we remain in the box
- When we enter a tunnel, we get a close combat weapon that we will keep as long as we remain in the box

Part Change of weapons, is not very clear ...
- Do you have a weapon at a time?
- Is there a block "pickup" to get a new weapon or is entering an area that provides an automatic weapon?
- Does each block is associated with an area (a weapon) or is it necessary to define areas of the map by hand?
If i understand it right, you will get your weapon, depending on the blocks used in the map? This would be indeed a very interesting way :)

Re: [ShootMania] Classes

Posted: 03 May 2011, 15:02
by Trackmaniack
Haha, that should be unique enough to satisfy Unit :lol: It's certainly peaked my curiosity...

Re: [ShootMania] Classes

Posted: 25 Jun 2011, 17:13
by Wormii
Just many weapons and many possibilities to combine them, just like Call of Dutys. Freedom to choose between different grenades and/or other special stuff would be nice too.