Page 2 of 2

Re: NadeoImporter: Alpha transparent textures

Posted: 02 Mar 2021, 12:21
by RayKoopa
Yep, I noticed that alpha transparent faces of one object are seemingly sorted by the objects center, so I tricked a bit with backface culling on enclosed transparent boxes to get rid of issues with that. :D

Re: NadeoImporter: Alpha transparent textures

Posted: 02 Mar 2021, 15:36
by Florenzius
RayKoopa wrote: 02 Mar 2021, 12:21 Yep, I noticed that alpha transparent faces of one object are seemingly sorted by the objects center, so I tricked a bit with backface culling on enclosed transparent boxes to get rid of issues with that. :D
Can you elaborate on how you got rid of the issue? z-depth in its entirety is broken in MP (and in many other games, it's a big issue) but I haven't figured out a workaround yet :?

Re: NadeoImporter: Alpha transparent textures

Posted: 02 Mar 2021, 16:10
by RayKoopa
Oh that was only possible in my specific case, I'm afraid :C
I had a closed transparent body (cube) you saw from the outside, and didn't cull the inside faces at first.
The inner, further away inside of the cube started to show in front of the closer outside. I just culled the inside since they weren't required, and the problem was solved.
If you _do_ have closed surfaces you only see from the outside, you may try culling the inside too.