Re: [ShootMania] Competitive Game
Posted: 16 Mar 2011, 02:29
It should really have a console. Along with the ability to exec autoexecs and other configs. We should be able to make our game look like they came out on n64's if we want to.
I agree with more or less everything else.
No random factors, though. If a random factor IS implemented, there should be a command to disable it via console. If a lesser skilled player can get away in a situation where he SHOULD of died and/or benefits by killing the better player due to the random factor, it's quite stupid and defeats the purpose of a competitive game all together (To see who is the better player.)
How SM calculates mouse sensitivity should also be as close to the Source/quake engine as it can. So players can transfer from one game to the other without needing to get used to a near or entirely new sensitivity. This will attract players from other games. + other mouse options for accel, raw input etc would be neat.
I agree with more or less everything else.
No random factors, though. If a random factor IS implemented, there should be a command to disable it via console. If a lesser skilled player can get away in a situation where he SHOULD of died and/or benefits by killing the better player due to the random factor, it's quite stupid and defeats the purpose of a competitive game all together (To see who is the better player.)
How SM calculates mouse sensitivity should also be as close to the Source/quake engine as it can. So players can transfer from one game to the other without needing to get used to a near or entirely new sensitivity. This will attract players from other games. + other mouse options for accel, raw input etc would be neat.