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Re: The Infinity!
Posted: 09 Jan 2011, 08:31
by xzbobzx
32x32x32 = 32768
That is for stadium, so basically you should be able to create any size as long as it stays under that amount of blocks.
Allowing for some idiots to create tracks that are very long and only 1 block wide though... e_e
Re: The Infinity!
Posted: 09 Jan 2011, 12:45
by Mandark
How about making a block smaller or bigger ?
Re: The Infinity!
Posted: 09 Jan 2011, 12:51
by xzbobzx
Explain?
You mean that we could drive like toy cars on a huge track?
Re: The Infinity!
Posted: 09 Jan 2011, 15:16
by seeba
I like that idea

This way like you think it (much more space to drive on

), or the other way round (smaller streets for, say, tech tracks or whatever ;D)
Re: The Infinity!
Posted: 09 Jan 2011, 15:59
by Mandark
Yeah thats what i was talking about
@xzbobzx: Each block should have a limited size.
Re: The Infinity!
Posted: 09 Jan 2011, 17:50
by xzbobzx
Lol, but then wouldn't it be more useful if we could change the size of the cars, instead of the blocks?
Cause if you want to make this huge living room racing game, you wouldn't have enough space.
Re: The Infinity!
Posted: 10 Jan 2011, 00:12
by JL
I agree! I always wantet at least a choosable amp size like -dice like ( 32x32x32) or -very long or -very high or -very low but wide so that there is not mor cpu usage but still more freedom like creating a kind of highway map that goes the same direction for 3 min.
Re: The Infinity!
Posted: 10 Jan 2011, 10:28
by xzbobzx
Going the same direction for 3 minutes sounds boring...

Re: The Infinity!
Posted: 10 Jan 2011, 13:33
by tcq
A nice thing coul be the following.
Waat about a maximum size of fields on the ground (e.g. 1024 which could be 32x32).
You can build your map the way you want it, in regards to this 1024 fields. Then,if you use less then this blocks, let the editor reduce the map size, after validating the map. (If you, for example used only 60 ground fields, then create the proper map size (e.g. 3x20 or 6x10, depending on, how the blocks are placed). Due to this, smaller maps won't need to load the whole empty space and load faster due to this (just a speculation, because i don't know how the .gbx format, if it is used in TM2, compresses this stuff).
Re: The Infinity!
Posted: 10 Jan 2011, 16:23
by xzbobzx
Err, yea, compressing sounds like a good idea.