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Re: Maniascript
Posted: 15 Jun 2010, 19:47
by maau
If Gekko has taken Manialinks and PHP this far in TrackMania, imagine what he can do with a TM-own programming code. OMG, I don't know what we can NOT expect from him ^^
Re: Maniascript
Posted: 15 Jun 2010, 21:58
by MCXD
What information is known about maniascript, anyway? What has Nadeo said it can already do...?
Re: Maniascript
Posted: 15 Jun 2010, 22:01
by weerwolf
Still, i like the idea of trackmania gamelogic scripting. Yes you could really ** the maps, but with carefull scripting and taking time you could do wonderfull creative things
Re: Maniascript
Posted: 16 Jun 2010, 01:14
by Sammon
MCXD wrote:What information is known about maniascript, anyway? What has Nadeo said it can already do...?
All that we really know about ManiaScript at the moment is that one of its functions is going to be a sort of replacement for MediaTracker (which is great, but it's a little outdated).
Re: Maniascript
Posted: 16 Jun 2010, 08:38
by w1lla
well opinoins may vary but it also can be to shape things in shootmania or questmania. I think its based upon 3 genres and one general code.
Re: Maniascript
Posted: 16 Jun 2010, 09:51
by tcq
w1lla wrote:well opinoins may vary but it also can be to shape things in shootmania or questmania. I think its based upon 3 genres and one general code.
Which would make a very powerfull tool. Can't wait to see, how this will work.
Re: Maniascript
Posted: 16 Jun 2010, 19:33
by www.e-gekko.net
Maybe they will use always the system of transparent layers for the video out and adding new commands for the scripting.
I hope this time the refresh will be integrated in the client side without calling the server side.
Edit : Maybe adding to the client a little memory cache for the XML just like on the CPU to get them do faster the usual job.
Re: Maniascript
Posted: 16 Jun 2010, 19:37
by metoxys
It would be so hilarious/awesome if you can create a map using the maniascript command "$random"
lol
*trying to imagine a randomly calculated tm map by something that is not human*
....

Re: Maniascript
Posted: 16 Jun 2010, 19:43
by www.e-gekko.net
Hmmmm, this is a good idea!!!
But i don't think Nadeo will share with us how to decode the .gbx file

If they do it, i do immediately a code that do tracks automatically!!!

Re: Maniascript
Posted: 16 Jun 2010, 19:45
by w1lla