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Re: Map generator!
Posted: 06 Apr 2011, 00:35
by Ripbox
hugocool wrote:I was thinking of something like a trackgenerator the other day.
Wouldn't that be really cool? You'd be on the menu, restless, and then you'd be like "Nah, let's do a random track".
And then, you would click on a button, and then all of a sudden, you'd race a map that you have never played before.
Now, these maps wouldn't be saved, so you cannot use them in track contests! (Sorry, trackbuilding n00bs

)
Maybe this would work for QM and SM too

maybe better for a random map downloader on TMX or even in game to give every users track a change to be played
Re: Map generator!
Posted: 06 Apr 2011, 12:11
by haenry
That's a good idea, ripbox! Way better than the random map generator

Re: Map generator!
Posted: 06 Apr 2011, 12:41
by hugocool
haenry wrote:That's a good idea, ripbox! Way better than the random map generator


Re: Map generator!
Posted: 06 Apr 2011, 22:11
by sebik
This idea is even better because I could be implement to TMX(NF/UF) right now

Let's spam the TMX coders with this proposal!

Re: Map generator!
Posted: 10 Apr 2011, 00:17
by Zooz
Re: Map generator!
Posted: 10 Apr 2011, 10:46
by TheStalker
I'd like to see a random terrain generator to create a nice landscape where I can build my track on. Similar to the simple track editor mode in TMU, but random and for the full editor.
I'm a bit too lazy to create a full terrain myself everytime, so this could come useful for me.
As for the original idea: It would be a waste of code for me. If I want a random track I build one myself. If I want a random one I don't know, I download one.
Also a random track algorithm would be way more complex than a random terrain one.
Re: Map generator!
Posted: 10 Apr 2011, 11:45
by tcq
TheStalker wrote:I'd like to see a random terrain generator to create a nice landscape where I can build my track on. Similar to the simple track editor mode in TMU, but random and for the full editor.
I'm a bit too lazy to create a full terrain myself everytime, so this could come useful for me..
But if i understand it right, then the terrain will form itself according to the pieces you are using. Therefore, even if you create a random landscape, when you start placing pieces, the terrain will rearrange.
Re: Map generator!
Posted: 11 Apr 2011, 16:25
by Trackmaniack
*blinks* Why would the terrain rearrange?
Re: Map generator!
Posted: 11 Apr 2011, 17:13
by tcq
Hmm,you got a point there. I can remember that somewhere was an announcement, where they talked about a "terraforming" function in TM2 (seems to be at the TM2 presentation on the "Festival du Jeu Video" 2009). Sadly, i can only find the 6 min video with subtitles, but on the article at the
german block, it is listed as a feature which was mentioned at the presentation. But since then, there was nothing new about this. But there was a little discussion in the
german part on the forum, so i might have mixed things (true or just fictional discussion) in my head.
Re: Map generator!
Posted: 11 Apr 2011, 18:10
by TheStalker
tcq wrote:TheStalker wrote:I'd like to see a random terrain generator to create a nice landscape where I can build my track on. Similar to the simple track editor mode in TMU, but random and for the full editor.
I'm a bit too lazy to create a full terrain myself everytime, so this could come useful for me..
But if i understand it right, then the terrain will form itself according to the pieces you are using. Therefore, even if you create a random landscape, when you start placing pieces, the terrain will rearrange.
No, what I mean is a pre-built random terrain
before you build your track. Like when you build a track in 'simple mode' (or whatever it's called) in TMU, you start with mountains, houses, trees etc. I'd like to see something like this for the advanced (the normal) editor, except that the terrain is randomly generated.
Like this:
1. click 'new Track'. The game will ask if you would like to start with a random terrain.
2. click yes.
3. You're in the Track editor, with a nice landscape with hills, trees, houses, etc.
4. You build your Track on the existing landscape. (you can remove/edit everything of course)