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Re: List of all known bugs
Posted: 17 Nov 2011, 10:26
by eyebo
A little more info on that bug. So, the custom skybox and the actual building area aren't modded in the menu... just the terrain outside the build area.
It happens any time I load a mod in a track in the editor and then leave go back to the main menu.
http://dl.dropbox.com/u/4674396/TM2/sno ... d-area.jpg
Re: List of all known bugs
Posted: 17 Nov 2011, 12:49
by om23
JumperJack wrote:General
- Updater seems to be faulty when multiple users drive on the same computer. (
source)
xbx wrote::::
source:::
Code: Select all
In case [i]the ingame updater does not work[/i]: here's the minimal setup of today's update:
http://files.maniaplanet.com/2011-10-19/Trackmania2Canyon_Minimal_Setup.exe
(installing this setup over a retail installation should result in an up-to-date installation)
JumperJack wrote:General
- Shadows seem to be wrongly computed on certain systems. (
source)
Code: Select all
one of my buddies has this problem, too.
and additionally the skins didn´t loaded anymore.
a solution to this seems to be also a reinstall.
Re: List of all known bugs
Posted: 17 Nov 2011, 17:11
by Alter-Fox
I'm having problems with the splitscreen local play mode. I'm not sure if it's a bug or if I just don't understand how it works, but it certainly seems to be a bug. I haven't seen this reported elsewhere though so here it goes.
First, this assumes that I have an account nicknamed Player 1, driving against an offline profile named Player 2.
The way the inputs are set up in my profile, Player 1 should be using the arrow keys to drive, enter to respawn, and backspace to give up. Player 2 should be using WASD to drive, left control to respawn, and tab to give up. Player 1's controls are set up in my profile under "driving controls", and Player 2's controls are set up the same profile under "splitscreen controls". I can only assume this is how it works because I can't open the game with Player 2 in order to change his controls manually -- unlike with TMUF I can't open the game using an offline profile.
What happens when I try to drive splitscreen: Player 2's controls don't work at all. Player 1's controls control Player 2 instead of Player 1. The end result is that only Player 2 can drive. Obviously this makes splitscreen unplayable. It's a pity because I was really looking forward to this mode.
The other thing I don't like about splitscreen is there is no way to change Player 2's car skin from the one that is randomly selected when the offline profile is created. But I'll put this in a feature request in another topic. I have an idea of how it can be done without enabling offline profiles to actually log into the game.
eyebo wrote:A little more info on that bug. So, the custom skybox and the actual building area aren't modded in the menu... just the terrain outside the build area.
It happens any time I load a mod in a track in the editor and then leave go back to the main menu.
http://dl.dropbox.com/u/4674396/TM2/sno ... d-area.jpg
Oh, well
this is simple. Obviously canyon has become Antarctica in this mod, but the hole in the ozone layer happens to be a perfect square directly over the build area, vaporizing the snow with its... UV radiation and gamma rays (and solar wind of course). But mostly the gamma rays. The game represents the vaporized snow with canyon textures only because it has no other textures to do it with!
Re: List of all known bugs
Posted: 17 Nov 2011, 17:40
by om23
Alter-Fox wrote:
http://dl.dropbox.com/u/4674396/TM2/sno ... d-area.jpg
Oh, well
this is simple. Obviously canyon has become Antarctica in this mod, but the hole in the ozone layer happens to be a perfect square directly over the build area, vaporizing the snow with its... UV radiation and gamma rays (and solar wind of course). But mostly the gamma rays. The game represents the vaporized snow with canyon textures only because it has no other textures to do it with!
-TOP BUG/Feature!
-btw.: nice description

Re: List of all known bugs
Posted: 17 Nov 2011, 17:44
by eyebo
lol, u so silly alter-fox ^_^
Re: List of all known bugs
Posted: 18 Nov 2011, 00:39
by Alter-Fox
It's also why the cars have no drivers! They all died of radiation poisoning before the race could start!
Re: List of all known bugs
Posted: 18 Nov 2011, 13:14
by om23
Alter-Fox wrote:It's also why the cars have no drivers! They all died of radiation poisoning before the race could start!
the cars are remote-controlled by us, thats why they don´t need drivers
and btw, if u wonder why there is no water splashes after u go swimming with your car,
this is no aqua, this is viscous gases.
btw.: if we go on with that story we should rename the thread xD
however, way better as tuning thread, *cough* sry, media thread.

Re: List of all known bugs
Posted: 18 Nov 2011, 14:55
by Alter-Fox
Yeah I'll see if I can ask for a thread split.
In other places I'm infamous for derailing topics. I don't want to derail the bug report thread.
Re: List of all known bugs
Posted: 18 Nov 2011, 18:41
by om23
hmm, if u don´t want to derail the bug report thread or any other threads then just don´t do it,
this is simple

Re: List of all known bugs
Posted: 18 Nov 2011, 20:03
by JumperJack
oh not easy to derail this. i read all posts, and update the first post when useful bugs have been reported. the first post really is the only important post in this topic. and the posts where i link to from the first post, obviously.
