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Re: This game dead?
Posted: 03 Dec 2011, 22:49
by w1lla
http://www.vg247.com/2011/11/27/rip-pc- ... and-right/
is a good article to tell what is right or wrong!!!
http://www.thinq.co.uk/2011/11/24/shoot ... ps-titles/
this tells what nadeo is really about.
So there is a bright future to see..
I think that only the "important" people inside tm-community find the strategy of ubisoft important.
Ubisoft is a game producer and Nadeo is the real deal..
Nadeo makes MP with the input of community and ubisoft but i think ubisoft has 25% input on the total way of gaming for MP 2.0.
Ubisoft however is looking almost the same like EA Sports... Only gameplay is good but not the surroundings. But in fact in MP 1.0 it looks like Ubisoft and not nadeo wants more then the 'coders' can do.
So i have an advise for ubi/nadeo Let the community help in some sorts. Everybody has an expertise aswell as the knowledge of doing things.
And no this is not a desperate call... Its a suggestion and not a way to say that i hate the game
I still love to play the game as well as coding MLEPP for the community

Re: This game dead?
Posted: 04 Dec 2011, 04:57
by Serpwidgets
AlexKF wrote:You are checking at 5am, so what do you expect

I expected about what was there. I wasn't complaining, I was saying 26 is plenty.
Re: This game dead?
Posted: 04 Dec 2011, 14:11
by dejamo42
scaramoosh wrote:This game dead?
Yes.
Re: This game dead?
Posted: 04 Dec 2011, 16:44
by AlexKF
Serpwidgets wrote:AlexKF wrote:You are checking at 5am, so what do you expect

I expected about what was there. I wasn't complaining, I was saying 26 is plenty.
Ah right, sorry my bad

Re: This game dead?
Posted: 05 Dec 2011, 20:48
by Dany0
I can confirm it's dead too.
Nadeo may have been right, but Ubisoft not. The game got published too early, it's not fun. Not fun enough. We want our custom blocks and real maniascript. What's there right now is nothing close to something useful or fun. And we want more environments.
If Nadeo doesn't pop up something quickly someone will come up and make a better Trackmania. And don't judge me if it will be me. Though I'm a patient, patient man.
Re: This game dead?
Posted: 06 Dec 2011, 01:08
by firstdriver
Midnight 5th December .... 212 players spread across 40 servers. Lost another few servers too ... Down to 674 from over 900 world wide in October

Still can't find a server that offers what I want from a game

Re: This game dead?
Posted: 06 Dec 2011, 08:47
by TGYoshi
I can kinda agree on the fact that the game is dead. Just not 100% dead, people still play etc.
Comparing TMU-exchange and ManiaExchange; it's clear that TMU-X it's forums are dead, but tracks are still being uploaded and awards still being given (best of the week got over 60 awards a few weeks ago?).
Myself, I don't bother playing race tracks at all. Instead I only enjoy trial servers and TMU servers.
Dany0 wrote:The game got published too early, it's not fun. Not fun enough. We want our custom blocks and real maniascript. What's there right now is nothing close to something useful or fun. And we want more environments.
True words. Very true words.
I expected custom blocks as well, and maniascript with is actually use-able at some cool points in the game (Custom gamemode?!). And of course, only one environment >_>.
Oh, don't forget that rally trees are much more cuter then canyon tree's (except for texture resolution).
Re: This game dead?
Posted: 06 Dec 2011, 20:22
by TMarc
[url=http://forum.maniaplanet.com/viewtopic.php?f=268&t=7943&p=84177#p84170]Hylis, 6/12/2011[/url], wrote:Last week, the number of uniquer online players as diminished of 4%. The numbers are quite stable now and I think we will see the curve go up again since the long term installation and history of TM always was like that. On United, it was 3 times less active weekly players and it also decreased after launch. It decreased less because it was boost by christmas at the same time while november was the release of many major video game titles.
But I agree that it will be more cool when the numbers will multiply. I strongly believe in Maniaplanet 2.0 and future release such as ShootMania to boost TrackMania numbers. We are working fullspeed to be ready for beginning of next year in a big way. It is a slow start, but a sure one for us. Like Gekko once said, I think we have other cards in our hands to make Maniaplanet popular a lot
Just wait a little more

Re: This game dead?
Posted: 07 Dec 2011, 00:35
by EnaiSiaion
Nadeo may have been right, but Ubisoft not. The game got published too early, it's not fun. Not fun enough. We want our custom blocks and real maniascript. What's there right now is nothing close to something useful or fun. And we want more environments.
Don't blame Ubisoft.
- It wasn't them who decided we needed another Island as a standalone game for €20.
- It wasn't them who threw out everything that made Stadium popular - competitive, precise driving and many freeform blocks - in favour of Need for Speed Underground.
- It wasn't them who implemented all those narrow blocks even though we told them since beta that we don't want them.
- It wasn't them who almost went live without platform loops because the beta testers had to tell them we actually want loops in a TM game.
- It wasn't them who realised the game wasn't compatible with the digital distribution platform everyone uses and rather than fixing it so the game can actually be sold to people who want to buy it, ditched Steam and cost themselves a large number of players.
There was a revealing Nadeo quote where they basically said the environment is meant to be a lot more realistic and less "crazy". Because that's why we play Trackmania and why the extremely realistic Stadium is so successful, right?
Anyone with business sense would tell Nadeo the obvious choice would be to create an environment that incorporates the best features of Stadium and has a lot more blocks. More of everything and less of nothing so as to warrant the price tag, not a zero sum tradeoff. Instead, they decided to remake one environment from TMS, remove stunt and platform and sell it for €20.
But then TM2 is no longer their #1 priority. It's now all about Shootmania, or rather Maniaplanet - the thing pushed as the next revolution for players, even though it does exactly nothing right now and won't do anything useful at any time unless you are looking forward to a social network in your video games and then you might as well play Starcraft 2. It only benefits
Nadeo themselves because they can essentially create a Trackmania mod called Shootmania and sell it. Without the need to create a new engine or anything else other than a different control scheme and a new environment, even if the game is as "successful" as TM2 the production costs will be so low that it's like printing money. Repeat for Questmania, and then six more times for all the different environments which go for full price although the marginal development cost for each iteration is slightly above zero.
No wonder Hylis is happy.
Ps. Despite this, Questmania deserves more development attention than the other two titles together because this could well be a
runaway success. Neverwinter Nights and the sequel were super popular and left a huge void for an RPG with a story editor. If Nadeo do exactly this, they'll hit paydirt.
Re: This game dead?
Posted: 07 Dec 2011, 11:11
by PapyChampy
I agree on some points you developed, Enai. Even if I wouldn't be so bitter about it.
But I think it's showing no respect to call SM a "TM mod", as it's a project that has been running for years.
And I think you may have no real idea of the cost of the game/studio. It's not all about the 3D engine. Wages of the employees ? Marketing ? Follow up of the game and servers' cost ? Come on.