Re: What new block do you want to see?
Posted: 03 Feb 2012, 16:42
What I need is a simple concrete start/finish block. Love it to make short and fast
circuits.
circuits.
That would be indeed a very nice solution. I would love to see a block competition, where players create blocks, which will later on (after a successfully validation by nadeo), integrated into the game by an update. Maybe each two months we get on this way 3 new blocks. Would be great for long term motivation of TM2, because now we have the problem that nearly each map builder came from an older TM and all kind of maps are already known (trial, RPG, nascar, tech, transitions) and therefore it's way harder to build something fresh in canyon atm.Demented wrote:Some good ideas there.
I think it would be cool if Nadeo made a 'Block Editor' for TM2 for users to create blocks with. Then, to keep people from making crap blocks, they could be uploaded to Nadeo for approval or validation before being officially added to the game.
What you can do at the moment is the following. Use a normal multi lap start and use a regular finish after the first round. If you then press respawn, you will respawn at the finish instead of the multi lap start. IF you then use mix mapping (TM2Unlimiter), you can make the finish respawnable and due to this you can create a multi lap circuit with a different start section for the first round.BragonHightake wrote:What I need is a simple concrete start/finish block. Love it to make short and fast
circuits.
banjee wrote:somehow i just cant visualize Nadeo making free placement blocks. it would be like Nadeo adding block mixing to the editor. (i know it was there in the beta, but they did take it out...)
the blocks are to big and the car to fast....BragonHightake wrote:What I need is a simple concrete start/finish block. Love it to make short and fast
circuits.
its up to you, to line it up the pieces rightDemented wrote:In response to luftisbollentm2:
I believe the original concept was to incorporate a custom block import feature that would allow users to create blocks in an external 3D editor (like 3Dmax or something) import the 3D block into the game, assigning textures and surface types to it, and save it to a "Custom Blocks" folder.
As far as I know they are still working out the bugs for that and intend to implement it into the game when they are sure it is stable. This would give the game a huge creative environment.
I don't think positioning blocks anywhere would work well because nothing would really line up right.
db89: - Yes, The engine cut off block would be fun to see again.