Shadow calculation time.

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Demented
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Re: Shadow calculation time.

Post by Demented »

Sounds like it may be time for a new computer.
Or, maybe, you could get someone to render tracks for you but then you've got to wait for them to come back to you.
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marazengo
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Re: Shadow calculation time.

Post by marazengo »

My laptop meets the minimum specs nadeo listed, therefore i don't believe these huge calculations are just because of my pc. Unless nadeo designed calculation to take hours which i deem highly unlikely.
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fastforza
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Re: Shadow calculation time.

Post by fastforza »

Have you tried computing them with different qualities? You originally said you're calculating them on HQ. HQ will obviously take a lot longer to compute. Especially for your laptop (specifically your CPU). I'm not saying your CPU is crap, but rather not powerful enough to compute HQ shadows quick enough.

It is only an i3 CPU and your laptop is a laptop. Most laptops/notebooks aren't built with gaming in mind (excluding those that are). :)
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Dany0
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Joined: 29 Jun 2010, 17:04

Re: Shadow calculation time.

Post by Dany0 »

marazengo wrote:Unless nadeo designed calculation to take hours which i deem highly unlikely.
That's actually very likely buddy.
EDIT:
Hey that's actually a very fun, challenging, nicely calculated, very nicely executed track! I love it!
EDIT2:
http://www.mediafire.com/?zyt5rvdg37rz5x9 :)
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Trackmaniack
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Re: Shadow calculation time.

Post by Trackmaniack »

fastforza wrote:Have you tried computing them with different qualities? You originally said you're calculating them on HQ. HQ will obviously take a lot longer to compute. Especially for your laptop (specifically your CPU). I'm not saying your CPU is crap, but rather not powerful enough to compute HQ shadows quick enough.

It is only an i3 CPU and your laptop is a laptop. Most laptops/notebooks aren't built with gaming in mind (excluding those that are). :)
The only trick is a map can't be played online unless everything is fully calc'd....
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PapyChampy
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Re: Shadow calculation time.

Post by PapyChampy »

That's not a real problem, as you can play online with a map in which the shadows have been calculated with the "Fast" setting.
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banjee
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Re: Shadow calculation time.

Post by banjee »

so then what is the point of going for the HQ or even the Normal Quality? :roll:
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PapyChampy
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Re: Shadow calculation time.

Post by PapyChampy »

It's not the matter of quality here. You can use Ultra or High Quality if your PC is powerful enough. But you only need Fast, and thus getting reasonable shadows calculation time, if you have a machine that isn't built for gaming.
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Demented
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Re: Shadow calculation time.

Post by Demented »

banjee wrote:so then what is the point of going for the HQ or even the Normal Quality? :roll:
Why not have it look better if your pc can handle it. I would assume once the calculation is done and saved with your track it doesn't take any longer to load but looks better.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
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GanjaRider
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Re: Shadow calculation time.

Post by GanjaRider »

I still have one question.

I compute all my tracks on HQ but do the display settings (in the launcher) have an effect on the quality too?
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