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Re: Shadow calculation time.
Posted: 15 Dec 2011, 15:27
by Demented
Sounds like it may be time for a new computer.
Or, maybe, you could get someone to render tracks for you but then you've got to wait for them to come back to you.
Re: Shadow calculation time.
Posted: 15 Dec 2011, 22:23
by marazengo
My laptop meets the minimum specs nadeo listed, therefore i don't believe these huge calculations are just because of my pc. Unless nadeo designed calculation to take hours which i deem highly unlikely.
Re: Shadow calculation time.
Posted: 16 Dec 2011, 09:13
by fastforza
Have you tried computing them with different qualities? You originally said you're calculating them on HQ. HQ will obviously take a lot longer to compute. Especially for your laptop (specifically your CPU). I'm not saying your CPU is crap, but rather not powerful enough to compute HQ shadows quick enough.
It is only an i3 CPU and your laptop
is a laptop. Most laptops/notebooks aren't built with gaming in mind (excluding those that are).

Re: Shadow calculation time.
Posted: 22 Dec 2011, 16:24
by Dany0
marazengo wrote:Unless nadeo designed calculation to take hours which i deem highly unlikely.
That's actually very likely buddy.
EDIT:
Hey that's actually a very fun, challenging, nicely calculated, very nicely executed track! I love it!
EDIT2:
http://www.mediafire.com/?zyt5rvdg37rz5x9 
Re: Shadow calculation time.
Posted: 23 Feb 2012, 04:40
by Trackmaniack
fastforza wrote:Have you tried computing them with different qualities? You originally said you're calculating them on HQ. HQ will obviously take a lot longer to compute. Especially for your laptop (specifically your CPU). I'm not saying your CPU is crap, but rather not powerful enough to compute HQ shadows quick enough.
It is only an i3 CPU and your laptop
is a laptop. Most laptops/notebooks aren't built with gaming in mind (excluding those that are).

The only trick is a map can't be played online unless everything is fully calc'd....
Re: Shadow calculation time.
Posted: 23 Feb 2012, 14:09
by PapyChampy
That's not a real problem, as you can play online with a map in which the shadows have been calculated with the "Fast" setting.
Re: Shadow calculation time.
Posted: 24 Feb 2012, 05:40
by banjee
so then what is the point of going for the HQ or even the Normal Quality?

Re: Shadow calculation time.
Posted: 24 Feb 2012, 08:47
by PapyChampy
It's not the matter of quality here. You can use Ultra or High Quality if your PC is powerful enough. But you only need Fast, and thus getting reasonable shadows calculation time, if you have a machine that isn't built for gaming.
Re: Shadow calculation time.
Posted: 24 Feb 2012, 15:34
by Demented
banjee wrote:so then what is the point of going for the HQ or even the Normal Quality?

Why not have it look better if your pc can handle it. I would assume once the calculation is done and saved with your track it doesn't take any longer to load but looks better.
Re: Shadow calculation time.
Posted: 29 Mar 2012, 16:30
by GanjaRider
I still have one question.
I compute all my tracks on HQ but do the display settings (in the launcher) have an effect on the quality too?