The game is just starting!

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jonthekiller
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Re: The game is just starting!

Post by jonthekiller »

xis101 wrote:
Hylis wrote:.., created the calendar events tool, ..
sorry, I missed this. where can I find some infos about it?
They changed the format of the calendar, we can't access to the calendar until they finished the new version.
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Trackmaniack
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Re: The game is just starting!

Post by Trackmaniack »

Thanks Hylis for this post, you're affirming everything I've said about the game previous :)
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Re: The game is just starting!

Post by Hylis »

I did it because some players really want the game to start even faster, but it takes time. We also often observed the community to grow more some time after release, like if some projects was taking time to arrive. I mean more and more of this: http://www.youtube.com/watch?v=M70do2lrrAI :pil
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Re: The game is just starting!

Post by Yrp360 »

Oh yeah, keep up NADEO guys :)
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Re: The game is just starting!

Post by eyebo »

What a video! :1010
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Re: The game is just starting!

Post by TheM »

Nice post! Nice video! :D Nice to hear something from you, Florent.
We'll try to be patient for your releases, some won't :P
Don't hesitate to ask the community (again) to help you, as that is what this game makes so big: the community :)
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Re: The game is just starting!

Post by Hylis »

fng_thatoneguy wrote:I'm going to throw in some two cents here too.

My apologies for not having the time to read every line of every post in this thread (I've read a lot of it), but I have some theories as to why things seem grim for TM2 right now too...

1. Too much of a good thing?
This game seems insanely customizable, even more so than previous TM games. I've seen gamers starting to take off with trying to show off what ManiaLInk is capable of (Tetris and Doodle Jump, for examples) and that has taken some away from the game.

RPG maps have been popular with others, which move people off from the normal racing servers and off either playing them in Local Play -- making online numbers look worse.

Couple these with people out making tracks, others making videos, others programming mods, etc... and we spread ourselves pretty thin. As everyone has pointed out, it has been a slow launch, but I think that was in turn a lot to Ubisoft's decision not to market it hard (at least not here in the USA -- I'm still pushing for more marketing here...) - which brings me to my next point:

2. Where is the marketing?!
We can't expect this game to sell by word alone... No matter how excited we are about TM and how much we may evangelize it to our friends... if it's not a big known game in the industry, others are hesitant to try it. For this argument alone, I will agree with those that gripe about the game not being released on Steam. Now releasing on Steam isn't enough... it has to be MARKETED on Steam as well... advertised in gamers' faces with their popout specials and front-page news items.

(Sidenote: I get really frustrated when I hear people gripe about the game not being released on Steam and saying they'll only buy it if Nadeo does release it there. Do we not all realize that non-Steam games can have shortcuts placed in Steam, so for all intents and purposes, it still feels a part of Steam? I'd rather have a non-DRMed game outside of Steam... and everyone else should to, since that best respects everyone's liberty. If it's a matter of having your one-stop shop to launch your games, great... add TM2 to your Steam list of games... nothing else is gained by a release on Steam for an individual basis.)

... back on topic ...

For those of us that have gone off on different paths of having fun with the game, but not showing up online, we need to remember to spend some time online still too... so it does still look like people are playing it. :) I hope to have more time soon to do that myself.

3. Solo mode isn't as fun to as many -- yes I'm talking about the timer.
Even some that fought for the timer in the infamous thread discussing whether it should be there or not have changed their tune and agreed that it's not a good way to handle the mode for the entire TM community. I'm really happy for those that like it, but for those that got turned off by it, it was one less enjoyable mode available in the game, leaving online and one environment all they had to show for the game they love so well. Compared to 7 environments and several fun game modes in TMUF, it doesn't make TM2 look like it has much value to someone that can't get into the solo mode too. Speaking of the lack of other modes...

4. Lack of Platform, Puzzle, Stunts, etc.
The game would seem to have more value to those that purchased it if the modes from previous TMs were still available in Canyon. I've heard rumor that some (if not all) are coming later, but the fact that they aren't in there now can account for a lack of playtime for gamers right now. Will they come back when those modes are available? I hope so.

Having all that said, I personally still think the game kicks butt and I'm very happy with it (still hoping for more) and think I well got my money's worth (and then some.) I just hope some of the problems can be solved, especially the marketing one. The only good thing I saw from the Ubisoft acquisition was the potential for marketing dollars to be spent here in the USA getting more players in-the-know about the TrackMania universe by the time of TM2's release. I was sorely disappointed that the only real exposure was a short 30-seconds at E3 (less than all the other games had) and no major game magazine coverage, etc.

Ubisoft needs to get the gaming community here (and all over the world) in-the-know about TM so we can have more people get interested in it. I hope that they will and hope that Nadeo will continue to deliver more goodness with this even though ShootMania and QuestMania are next on the roadmap.

Now, time to get off here and go race some so there will be one more player in the online list. :pil

GG...
I will answer you here since it is more in the topic

You have two very good points here:
1. If there is too many areas, it will divide and makes all the groups too much separate. But if there is many many players, it is a good way to give enough space to each. So, this is a balance between the number of players and the number of "divisions" in the game. What we did with welcoming players in their own country/region was also to achieve this. Today, there is not enough players in each category to make it live by itself, but we are looking more long term with much more players, and it should help them to have their own space, thanks also to title packs. Otherwise things get more anonymous. But it brings us to the second point

2. It needs to be more known and with more people coming into it. Today, Canyon itself is less strong than tomorrow with ManiaPlanet 2.0, Storm and Valley for example. Marketing is much more powerful if you can reach more players or have a potentially higher revenue per user. And with more titles, it will help. In fact, I think that ShootMania is likely to reach a lot of people, since it is FPS, and it will also help to have a broader reach. After this, I think that more and more will discover TM. I often think that it is difficult to make people do two moves at the same time: change of store for example and also change of type of game. But one move at a time, we can more easily convince them: if you like FPS, there is one that is good here, and once they are here: if you like this place, you can also try racing, it is cool. It would really be cool to see the game succeed in USA, but in order to have more power to reach the market, I think that we need to have a more powerful Maniaplanet. So, it requires patience, but it is often the case in best strategy ;)
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Re: The game is just starting!

Post by Dany0 »

Hylis wrote:But, the most important is the number of players, off course.
No, important is that the game is boring and you've shipped it with 50% of what you've promised.
Hylis wrote:My target is make Maniaplanet with tons of players, off course.
Oh, oh, your target is fine, now try and execute actions leading to your target. :roll: Can't make it right in the first place we can always patch it up, can't we. :teub:
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Re: The game is just starting!

Post by Trackmaniack »

Dany, go away. <_< You were annoying on the TM-Forums and you're no better on here. Seriously, if you have nothing constructive to say, don't say it. And no, what you're saying isn't constructive, hell, it's not even constructive criticism. You, Frost, and all the other little whiny children who wanted to play Stadium 2 and didn't get it are simply throwing a fit and stomping your feet, hoping that Nadeo will suddenly "see your side of things". Funny, I have a three year old daughter, and when she throws a fit, I'm actually -less- inclined to do what she's throwing a fit about. >_> I'm not sure if that's how things work in you guys' little world, but in reality, that's how it does work. YES, there are bugs with TM2, but there were bugs (and dummied out features) with the original TM1, such as car damage. Hell, half the trackpieces that were bandied about in the TMO beta didn't make it into the finished game, and have actually been re-added over time...chew on THAT for a little bit. There's nothing wrong with Stadium, but there's nothing wrong with CANYON, either. You guys seem to think that if it's not some sort of continuation of Stadium, it just plain sucks. News flash, get out of your little box and enjoy the variety, for a while. You might actually -like it-. Shocker, I know.
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Re: The game is just starting!

Post by TMarc »

Why don't you just ignore them? :roll:
They can still ask for things, may it Stadium2. Sometimes Nadeo will listen and do something. In fact, they got it... but it is now called an Arena and is located in a desertic environment, perhaps that's why they don't recognize it :mrgreen:

You can't heal the world, and don't be angry, this is stressing yourself the most but this is not good for your health :thx:
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