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Re: ManiaPlanet Server 2012-01-17

Posted: 31 Jan 2012, 08:17
by nocturne
Wow.. that is just... wow.. :roflol:

Just understand that Nadeo is still a relatively small outfit -- just a handful of actual 'full-time' employees, with most of the work leading up to releases surely done either by interns or contracted out to cheap programming outlets in areas like Russia (just like practically every other gaming studio, or any tech company actually). The Ubisoft sell-out probably just resulted in a pay-out and comes with a bit more of structural aid, but I'm sure things are operating just the same as they used to.. which seems to be the problem.

I honestly wouldn't be surprised if XBX is the only Nadeo employee addressing all of these concerns, while I'm sure much of his time has been dedicated to working out the kinks in the doomed upcoming Shootmania:Storm release. The thought that a single client or dedicated server is supposed to be able to handle 3 entirely different genres of games.. well, is absolutely ridiculous.. and doomed to be rife with exactly the same problems were are experiencing.

I'm just worried over the fact that these concerns remain unaddressed, without any acknowledgement whatsoever. We certainly don't want this to remain an acceptable precedent for future releases.

Re: ManiaPlanet Server 2012-01-17

Posted: 11 Mar 2012, 23:58
by _bb_mort
nocturne wrote:Nice!! Finally get a new server version, 4 months later..

Will be updating the bugs thread after I can confirm that the said problems have been fixed, though it's entirely disconcerting that the memory issues still have not been addressed. Seriously guys, 200mb consumption on linux, with less than 70mb on windows for the same server.. We all use *nix specifically for better resource management in the end, so... XBX.. seems you still haven't dotted all the I's and crossed all the T's. And don't state 'shared resources'... we all know that's BS.
Can't say I agree with you about the memory usage on Windows servers. I run Windows servers (we don't all use *nix :) ) and I find both rounds and TA will use the same amounts of memory as others are reporting for *nix based systems. When I first start the server the memory looks to be fairly low (maybe around the 70Mb you mention) but as soon as anyone connects and it starts processing game-play the memory just goes up to the 200Mb region.

For my part I've just built a new virtual host server with stacks of RAM and moved my TM server over to it (virtual machines) and given the TM server 4GB. And I'm only hosting 2 TM games modes.

I'm still frustrated by this, considering I could run 8 TM1 servers on a 1GB machine. In the end it probably doesn't matter much as the number of people connecting/playing has dropped to the same levels as when "Freezone" was introduced on TM1, and even most of the people in our clan have stopped playing regularly.

If they bring out more environments, that in turn require their own TM servers to host games, then unless these memory requirements are addressed I just won't be running anymore servers.

Re: ManiaPlanet Server 2012-01-17

Posted: 20 Mar 2012, 20:32
by nocturne
That's not quite the same as my experiences... I've ran the identical setup on both my home machine (first win 7 x64, now win 8 x64 CP), and my remote vps setup (openvz, centOS 6), and have noticed incredible inconsistencies.

On the remote linux server, a server process typically takes around 80mb in tmf (with very little variance depending on the amount of connected players), while a tm2 server starts right off the bat at around 340mb of memory consumption -- and the most unsettling bit, it steadily consumes more and more memory until the server runs out of ram (no matter how much I leave available) and system services start swapping out and crashing (even without a single player connecting). Make whatever excuses you will -- but that is purely a memory leak. And seeing as most of the world runs on RHEL distribs, I'm sure the blame lands solely on the shoulders of nadeo.

In contrast, an identical server setup started on win7/8 x64... Starts with memory consumption around 54mb, and after a few dozen connections starts rising to around 80-90mb consumption (but never rising further).

If the same symptoms of memory leakage are being noted on windows systems as we are noting on linux setups, I guess it's evidence of a more deeply rooted problem that needs to be addressed. Quite simply, let's be honest -- a tm2 server doesn't do any more work than a tmf server. Sure, there are as few gui changes as well as the new api support (just for the purpose of changing 'challenge' to 'map' -- really well thought out, guys..), but when it comes down to the nitty-gritty, the tm ded server isn't doing anything it hasn't been doing for ages without any of these problems.

Somebody screwed up somewhere, and Nadeo doesn't seem at all concerned about fixing the situation. As such, I don't even bother starting up my tm2:canyon setup anymore, as it's only useful for crashing my server. Not that I'm missing out on much action, considering the activity ingame and on these forums..

The writing is on the wall... can only hope that Nadeo bothers reading it before they fall to ruin.

Re: ManiaPlanet Server 2012-01-17

Posted: 04 Apr 2012, 10:35
by om23
ok, not so cool.
my server got pain in but by ram consumption!
thx XBX, you pay now my RAM update?
no of course not, but u could make this stupid dedicated more like in tmuf!!!!!!!!
seriusly!!!! 200 MB vs 20MB; LoL :teub: :0010

oh wait, there is no go becouse u are on storm?
thx a lot for endless crap,
sry for bad words, I am pissed off!!!
but i didn´t used Caps, whatever. lol
I like trackmania, I will never play shoot or quest,
I start to dislike Nadeo, Its all about crapmania.

and one point, all the stuff i see on maniaplanet / canyon looks like copy & paste from tmuf.
serveral years for copy and paste xD
this is a 2€ game!

Re: ManiaPlanet Server 2012-01-17

Posted: 04 Apr 2012, 16:33
by Cerovan
om23, there is more civilized ways to show your discontentment. Please be more polite or i will have to be as nice as you.

Re: ManiaPlanet Server 2012-01-17

Posted: 04 Apr 2012, 18:40
by om23
of course I didn´t await answer like,
yes we will expand our team and keep bugs in the past.
next dedicated will have same consuption as on tmuf!

I am so nice, u don´t believe ;)

Re: ManiaPlanet Server 2012-01-17

Posted: 23 Apr 2012, 17:38
by om23
will maniaplanet 2.0 incude a dedicated 2.0?

Re: ManiaPlanet Server 2012-01-17

Posted: 23 Apr 2012, 19:29
by jonthekiller
om23 wrote:will maniaplanet 2.0 incude a dedicated 2.0?
Naturally, it will be some new things available and need to have a dedicated 2.0.

Re: ManiaPlanet Server 2012-01-17

Posted: 23 Apr 2012, 21:27
by mooseman2099
Im just a happy user of Tm2, no ifs or buts, this dedicated server is great and i do hope it continues to thrive as much as i like to use it, im a little confused about dedicated v2, as long as i can still play my tracks on it, and it doesnt kill old track formations then im cool with it, keep up the good work so far. :thumbsup:

Re: ManiaPlanet Server 2012-01-17

Posted: 24 Apr 2012, 15:11
by om23
jonthekiller wrote:Naturally, it will be some new things available and need to have a dedicated 2.0.
of course, just wanted to know if it comes at the same time :yes:
mooseman2099 wrote:Im just a happy user of Tm2, no ifs or buts, this dedicated server is great
did you compared with dedicated server of TMNF/TMUF?