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Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 21:25
by Mandark
oh. I didn't saw it lol :D Maybe just visual damage

Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 21:40
by Alexony
Visual damage gonna be good :P but what about our own skins?
and.. in online, we can see the damage of the other cars of other players?

A lot of questions! :mrgreen:

Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 21:42
by frizbee_
I don't believe in collisions a at all.
I hope you can totally destroy you car after a bad curve or a mighty pole :P It would be really fun watching you car broke in pieces.

Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 22:22
by xis101
a official statement would be nice :)

Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 22:48
by Knutselmaaster
There is sort of, i am updating the centralised news post, and there is this quote, i forgot all about it:

Collisions in TM2?

No.
Hylis wrote:For years we know what we would if we integrate the collision, but we do not because you have more important things on our list. Like for example make a good fps and good rpg.
We should all read what has already been said (including me xD)

Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 23:12
by osna
man i totally forgot about that
thanks for reminding me

Re: Second pic bumper damage discussion

Posted: 08 Apr 2011, 23:59
by Trackmaniack
(Moved from the puzzle 2 thread)

It's about time Nadeo put the damage back in :D Now that the computers have caught up with their ideas, we'll see the unrestricted potential of the brains behind TM. :-P My thought is that the damage on the left-rear bumper comes from being rear-ended by another car, but in the craziness of TM, admittedly, that's not the only option. However, before there's a flurry of angry cries of "YOU RUINED TM" from certain members of the forum, let me point out two simple things. 1) Have you SEEN the trailers? If you look, in all the current videos out with TM2, there's no collisions. or collisions are off. You can see cars overlapping if you look at certain points. Secondly, if collisions do exist, you can be sure that it's the reason that TM2 has been delayed so much. Because Nadeo, if they have any logic at all, will want to meet these criteria with collisions:
1) The tracks/starting blocks are redesigned in order to accommodate a different style of play. (They're already doing that...some parts of Valley were WIIIDE)
2) On the cars themselves, the model no longer is simply a transparent "box", so to speak, with the model inside. (this is the current model in order to account for the quick and easy insertion of completely different models into one environment. So in order to have a functional damage map, they'd have to shrink the boundaries of the model to the actual 3D edges of the car. And do this algorithmically, because they simply couldn't predict every car model to be made on a TM2-Carpark.
3) With this new system in place, they would still have to be able to keep or improve upon the current level of moddability there is now, as that is what TM thrives upon.

So, looking at my points, it seems logical that TM was delayed--even if they're only implementing environmental collisions, there would still have to be a major retooling of how the computer and the game read the models. Which takes time. So props to Florent, Hylis, Nadeo, and all, and forget anyone who says otherwise! :mrgreen:

BTW, if it does happen that TM gets a collision option, I can safely say that the only games I'll ever buy again will be those that come out of Nadeo's studios. Period.

Re: Second pic bumper damage discussion

Posted: 09 Apr 2011, 00:32
by tcq
I really appreciate the effect, how the car looks with the hanging bumper. And as already stated out, there won't be any change in the physics or collisions.

But a very funny idea would be, to have a .get-Method of the actual car damage level. This way, you could design a lot of different game modes.
Trial: You could gave extra points to the people, which get over the whole course with the minimal amount of damage.
Race: Same here, reduce the time of crash free players. This way, you need to take in mind, if you should take a wall bang to gain places, or to drive safe and lose a little time, but don't get a time addition at the end of the lap. Could imagine, that this would add a lot of tactics to the driving style (if a server uses such rules).

But at least, just let the imagination run free and see where maniaplanet will end. There are so many possibilities :D

Re: Second pic bumper damage discussion

Posted: 09 Apr 2011, 00:35
by Knutselmaaster
Lol, yes!
I did not think of that but it would be great indeed...
Like a plugin giving a copper (planet) bonus to the savest driver, or a gp with realistic pit stops (more damage, longer pitstop) etc :D

Re: Second pic bumper damage discussion

Posted: 09 Apr 2011, 11:09
by tcq
The damage at the top of the car is also pretty nice to watch =)