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Re: mpbc: custom block creation tool

Posted: 15 Apr 2012, 22:47
by CoastKid
eyebo wrote:If custom blocks were allowed, there's not really any kind of quality control with them, other than with the authors of the maps themselves and what they choose to use. But considering the fact that many people can't even figure out how to use signage with the correct aspect ratio, I don't believe they're capable of using custom blocks responsibly.
Yes eyebo, this is a truth, but it is not complete truth as i see it.
For example, there is a lot of cool complex cars models with damage and all that stuff with out any
"Quality control", why that so?
it because in our case we have self-regulating "Quality control" system calls "i do not like shit car models", that's all.
Also we have cool car models because NADEO was made field for Car Creators. Those Creators don't care about signs aspect ratio or some thing like that, and i do not think that it is problem for them.
The main idea of making Quality Custom Blocks it is to involve more talented creators into community by creating fields for them, like in TF2 or similar games where is a lot of custom player's made maps, and nobody worried about "quality control" (because no one likes to play shit).
Any way it is only my opinion, and i agree with statement that if Nadeo officially add this feature, the TM2 Canyon will never be the same. And even if this will be good for me, that not means that it will be so good for others.

Re: mpbc: custom block creation tool

Posted: 15 Apr 2012, 22:50
by eyebo
You have a good point.

In any case, it should be a fun ride to see where all this goes. :thumbsup:

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 06:38
by fastforza
You mentioned that ManiaPlanet has the capability of downloading these custom resources with the hack. When custom blocks are used in maps, are the blocks added as dependencies (like custom advertisements) in the XML header (<deps>)?

If so: very beneficial for MX! :ugeek:

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 09:40
by PapyChampy
fastforza wrote: If so: very beneficial for MX! :ugeek:
No doubt about that. :thumbsup:

I'm really curious, too.

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 09:51
by arc_
These custom blocks don't work like mods or block skins. Maps do not have a dependency on them, and ManiaPlanet does not automatically download the blocks when you open a map that uses them. Players need to manually download the blocks (by visiting the ManiaCode) before they can open the map.

That said it *is* possible for TM2Unlimiter to manually add a dependency marker when saving the map, by simply looking which blocks in the map are coming from the Personal folder. Currently it would only give you the block name, as mpbc doesn't store any author information in the blocks it creates. But that can change as well for the next version.

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 09:53
by db89
Wonderful! :yes: A very nice idea will be the import in TM² of TMUF blocks (not all but the most crazy :roflol: ).

It's possible to create animated blocks (like the windmill in Rally)? :)

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 09:56
by fastforza
arc_ wrote:That said it *is* possible for TM2Unlimiter to manually add a dependency marker when saving the map ... But that can change as well for the next version.
Pretty please. I made the other request as well and now I'd like both. :mrgreen: You'd be doing MX a big favour by helping us improve the way we handle TM2 Unlimiter creations. :3

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 11:05
by CoastKid
Has anyone success with custom block in editor?
i have tried already 12 hours, my mind is gona blow soon,
my blocks doesn't show up in editor (no icon in folder, no anything ),
i have check all the steps 100 times, but still no success in test my blocks. :?:
(packing/converting goes without any problems)

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 12:43
by SoraTWE
me not too..

I dont get for what we need the Source Code and I also dont know where to put the textures..
plz help :oops:

Re: mpbc: custom block creation tool

Posted: 16 Apr 2012, 12:46
by db89
When I start mpbc.exe I always get this error: "Cannot find entry point RegGetValueW of library procedure on dynamic link ADVAPI32.dll" :?