Page 11 of 12

Re: Railgun not accurate!!

Posted: 30 Apr 2013, 11:27
by dreammyw0w
MuNgLo wrote: It is really just a way to limit the skillceiling for the players.
So true.

Re: Railgun not accurate!!

Posted: 30 Apr 2013, 12:15
by lightdarkness
3 dots... REALLY ? I thought it'd be a cool game too :\

Re: Railgun not accurate!!

Posted: 30 Apr 2013, 16:50
by GBH-M1SB1
zmK wrote:one frame before the shot : Image

frame of the shot : Image

exported with replay editor 120 fps
The replay Editor has its own lacks.

Besides what has already been said about the differences between the first person and other views animations, I think you should also consider that there's also a little delay when the player clicks, and the rail sprites (even in first person) are displayed. So as the player was actually going down from a jump while firing, and added to lag, I don't see anything weird here.

Re: Railgun not accurate!!

Posted: 30 Apr 2013, 16:58
by MuNgLo
GBH-M1SB1 wrote:
zmK wrote:one frame before the shot : Image

frame of the shot : Image

exported with replay editor 120 fps
The replay Editor has its own lacks.

Besides what has already been said about the differences between the first person and other views animations, I think you should also consider that there's also a little delay when the player clicks, and the rail sprites (even in first person) are displayed. So as the player was actually going down from a jump while firing, and added to lag, I don't see anything weird here.

Considering how the 3 dot system works you do get some special occasions where it's almost impossible to get all 3 dots on target and make it a hit. Even if you actually have the crosshair perfectly centered on to a target.
But in those occasions the laser will also be drawn offcenter just to avoid drawing a laser through a target. Which means you get a visualisation of a offcenter laser.
In some rare occasion I can see the offcenter effect make some shots look really weird and we might have an example of that in those screenshots. That is if the player who shot actually pressed fire as his crosshair was on the opponent when he pressed fire.

And offcourse add to that the delay of ping and so on.

Re: Railgun not accurate!!

Posted: 30 Apr 2013, 17:48
by platernitycs
I want to say that the visual is not so important, it already looks nice as it is even if the rail can get through things.
But for the gameplay itself, its just not right.

Re: Railgun not accurate!!

Posted: 07 May 2013, 22:39
by platernitycs

Re: Railgun not accurate!!

Posted: 08 May 2013, 01:23
by TheXPlaying
platernitycs wrote:http://www.youtube.com/watch?v=YEzMhP_QW4w

epic fail...
Why? I don't see your point here...

Re: Railgun not accurate!!

Posted: 08 May 2013, 21:52
by platernitycs
TheXPlaying wrote:
platernitycs wrote:http://www.youtube.com/watch?v=YEzMhP_QW4w

epic fail...
Why? I don't see your point here...
Because in the video they tell they listen to the community, to pro players (not me huh); they tell the game is easy to learn and skill cap is incredible high. Just LOL !

Why is that fail ?

Pro gamers like Fnatic colwn and others are already asking since months for changes like an accurate rail, and other things to raise skill cap.
NewComers like friends of mine, tried the game and stopped 2 days after. Wall jumps too complicated, blablabla. That is not something i want to be changed, but it shows that the game is not really easy to learn. So at least RAISE the skill cap !!!

Re: Railgun not accurate!!

Posted: 09 May 2013, 01:51
by TheXPlaying
platernitycs wrote:Because in the video they tell they listen to the community, to pro players (not me huh); they tell the game is easy to learn and skill cap is incredible high. Just LOL !

Why is that fail ?

Pro gamers like Fnatic colwn and others are already asking since months for changes like an accurate rail, and other things to raise skill cap.
NewComers like friends of mine, tried the game and stopped 2 days after. Wall jumps too complicated, blablabla. That is not something i want to be changed, but it shows that the game is not really easy to learn. So at least RAISE the skill cap !!!
In italy we have a saying that goes: "Between 'said' and 'done' there's a sea.", or something along those lines! ^^
I guess i can partially agree with you, but on the other hand i understand that it's normal for NADEO to go and say those things, even if they don't match reality of facts completely.

Every company out there brag about "listening to the community", what they are forgetting is that they should try and be PART OF the community.
That's why gamers will never understand companies and companies will never understand gamers: we are not in their shoes and they are not in ours.

Re: Railgun not accurate!!

Posted: 13 May 2013, 11:14
by Cerovan
platernitycs wrote:
TheXPlaying wrote:
platernitycs wrote:http://www.youtube.com/watch?v=YEzMhP_QW4w

epic fail...
Why? I don't see your point here...
Because in the video they tell they listen to the community, to pro players (not me huh); they tell the game is easy to learn and skill cap is incredible high. Just LOL !
Listening the community doesn't mean to listen only the pro-gamer and/or hardcore players. We consider all the community : non-player at the basis, casual players, regular players, hardcore players and pro-players because each "category" can add something thanks to their vision of the game and help us to improve it in many ways with their feedbacks.
platernitycs wrote:Pro gamers like Fnatic colwn and others are already asking since months for changes like an accurate rail, and other things to raise skill cap.
NewComers like friends of mine, tried the game and stopped 2 days after. Wall jumps too complicated, blablabla. That is not something i want to be changed, but it shows that the game is not really easy to learn. So at least RAISE the skill cap !!!
Some pro-players (not all of them) wish to have a skill cap which has the same level as Quake but they don't realize that Quake(-ish games) is way too hard and exclude too many people because of this skill cap (for a today average FPS player, he'll be crushed on his first game and will leave the game without returning on it). We don't want to be as complicated (at least in our modes) as Quake because it'll be the best way to prevent the success of the game on a large scale.

We try to find the good balance between skill cap and accessibilty because it's our vision to brought the FPS genre to the maximum of people possible :)