Re: Railgun not accurate!!
Posted: 30 Apr 2013, 11:27
So true.MuNgLo wrote: It is really just a way to limit the skillceiling for the players.
So true.MuNgLo wrote: It is really just a way to limit the skillceiling for the players.
The replay Editor has its own lacks.
GBH-M1SB1 wrote:The replay Editor has its own lacks.
Besides what has already been said about the differences between the first person and other views animations, I think you should also consider that there's also a little delay when the player clicks, and the rail sprites (even in first person) are displayed. So as the player was actually going down from a jump while firing, and added to lag, I don't see anything weird here.
Why? I don't see your point here...
Because in the video they tell they listen to the community, to pro players (not me huh); they tell the game is easy to learn and skill cap is incredible high. Just LOL !TheXPlaying wrote:Why? I don't see your point here...
In italy we have a saying that goes: "Between 'said' and 'done' there's a sea.", or something along those lines! ^^platernitycs wrote:Because in the video they tell they listen to the community, to pro players (not me huh); they tell the game is easy to learn and skill cap is incredible high. Just LOL !
Why is that fail ?
Pro gamers like Fnatic colwn and others are already asking since months for changes like an accurate rail, and other things to raise skill cap.
NewComers like friends of mine, tried the game and stopped 2 days after. Wall jumps too complicated, blablabla. That is not something i want to be changed, but it shows that the game is not really easy to learn. So at least RAISE the skill cap !!!
Listening the community doesn't mean to listen only the pro-gamer and/or hardcore players. We consider all the community : non-player at the basis, casual players, regular players, hardcore players and pro-players because each "category" can add something thanks to their vision of the game and help us to improve it in many ways with their feedbacks.platernitycs wrote:Because in the video they tell they listen to the community, to pro players (not me huh); they tell the game is easy to learn and skill cap is incredible high. Just LOL !TheXPlaying wrote:Why? I don't see your point here...
Some pro-players (not all of them) wish to have a skill cap which has the same level as Quake but they don't realize that Quake(-ish games) is way too hard and exclude too many people because of this skill cap (for a today average FPS player, he'll be crushed on his first game and will leave the game without returning on it). We don't want to be as complicated (at least in our modes) as Quake because it'll be the best way to prevent the success of the game on a large scale.platernitycs wrote:Pro gamers like Fnatic colwn and others are already asking since months for changes like an accurate rail, and other things to raise skill cap.
NewComers like friends of mine, tried the game and stopped 2 days after. Wall jumps too complicated, blablabla. That is not something i want to be changed, but it shows that the game is not really easy to learn. So at least RAISE the skill cap !!!