This update was another nerf to walljumps, but in Nadeos eyes these walljumps are ofcourse better than the old ones. And their reasoning? Because they're moving forward. As long as it's not the same as the old ones, they are better (this was the reasoning used all last year to justify the changes to walljumps, but give them a day to reply and they may very well come on this forum and try and call me a liar, but they did use that reasoning all last year to say "we're moving forward and moving forward is good")TriXda wrote:Hey there,
I have been playing the new Maniaplanet for quite a while now and I am really unsatisfied with the new walljumps.
Firstly, I don't see any improvements in using the new "progressive walljump". It feels pretty much the same as before. In addition to this your movement with walljumps is really limited. I miss the the double walljumps by using a rocket. Also the "escalator jump" which is a really nice and skilled move for obstacle players doesn't work anymore. I really dislike the new walljumps and i hope there is a way to get these old moves back or delete the new walljump script.
Not to mention brown and white castle blocks now have different properties when it comes to walljumps. It's almost like the brown castle walls have been hardcoded to not let you do another walljump nomatter what, whilst on the white ones you can still do multiple walljumps (inb4 nadeo hardcodes those walls as well now that I made them aware of it) by abusing certain things. I would love for them to explain how different blocks that can be walljumped, have different properties when it comes to walljumps because of different textures, but that's not gonna happen. But even if you are able to do multiple walljumps on the white castle blocks, you still don't get any effect or boost from it. It will simply allow you to walljump more times and often you'll lose height from doing it.
Another thing is that when doing combinations of walljumps up to 3-4 jumps (there are still useful walljumps like this, even in Elite), there is no skill involved in anything but the first walljump. Basically the first walljump dictates wether or not you're gonna make it to the top because of less aircontrol and less flexible walljumps. This was something that was very apparent in the Beta3 walljumps compared to Beta2, but now with this new update it has gotten even worse.