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Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 18 Jul 2014, 13:25
by Eole
@plopp :
eole wrote:
godo wrote:Another bug in siege;

When we use the old siege, the time to cap one gate is suposed to be 5s(or 4.5s). But when thereis 2 or 3 gates, the capture time change (2.25s if thereis 2 gates for exemple) like in the new siege.
It's fixed in the next update.
@novationx :
Just to be sure I understood. You mean that when you loose LP, the gauge will increase until map change instead of decreasing until reaching the number of LP lost?

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 18 Jul 2014, 13:35
by novationx
correct. The gauge keeps getting filled & you hear the LP-win sound forever.... until the map changes

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 18 Jul 2014, 21:04
by weerwolf
@ Eole : i was one version behind with the dedicated ;)

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 20 Jul 2014, 21:00
by Ozon
The arrow bug. PLEASE DO it quick!

Basically, the bug is that if you have e.g. 1 Arrow in combo, it shows you an ammo bar consisting of two ammo. (75% ammo1 and the rest ammo2). If you shoot with one of them full, the arrow disappears (because in reality, the arrow could not have been shot).


Also in the MT:
If you record a replay with the shootman, the default color is always red. Please change it so the players own set color is beeing used and saved as a replay. Same goes for the map editor.

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 21 Jul 2014, 17:04
by Eole
novationx wrote:correct. The gauge keeps getting filled & you hear the LP-win sound forever.... until the map changes
It will be fixed in the next update.

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 21 Jul 2014, 18:50
by ziza
The Spectator-bug:

(exists for ages now)

Player A is on a server, spectating someone. Player B joins the server.
If player A switches into racemode, player B cant ever spec him, not even after a mapchange.

This is extremely annoying, and has been reported several times already.
Please fix this!

ZiZa

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 21 Jul 2014, 21:52
by novationx
Why did you guys change the sound since the update!
My sound always was perffect, now its harder to hear someone :x

Are u aware u changed it? :(

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 22 Jul 2014, 00:39
by novationx
Why are bots still so OP?

Having games with bots is just horrible. They have accuracies of 100% & their reaction speed is just unbelievable.
I wanna play instagib & when there arent much players playing this entire gamemod is ruined by bots. :oops:

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 22 Jul 2014, 01:04
by fleo
Accuracy of bots can be set by script between 0 & 100%. I don't think there is much more settings though :/

Re: Maniaplanet 3.1 (RC3) Urgent issues

Posted: 22 Jul 2014, 07:34
by steeffeen
novationx wrote:Why are bots still so OP?
Having games with bots is just horrible. They have accuracies of 100% & their reaction speed is just unbelievable.
I wanna play instagib & when there arent much players playing this entire gamemod is ruined by bots. :oops:
that's just my script, i've set them to be this good because in other games they are sometimes playing way too bad
i can add a setting to adjust their strength and i will make the default value slightly worse than the current scale