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Re: How could QuestMania Work?

Posted: 02 Oct 2011, 16:04
by hugocool
Well, it's from what I've heard. But again, you're right; It may only be like that on alpha stage.

But if it actually is that way, there's always Maniascript and Mediatracker. I'm sure we can figure out a way to add gun models if it's nessesary. :thumbsup:

Re: How could QuestMania Work?

Posted: 03 Oct 2011, 02:51
by Trackmaniack
hugocool wrote:Well, it's from what I've heard. But again, you're right; It may only be like that on alpha stage.

But if it actually is that way, there's always Maniascript and Mediatracker. I'm sure we can figure out a way to add gun models if it's nessesary. :thumbsup:
True--there was a video on TM-Tube a while back that did that actually as a part of a machinima...

Re: How could QuestMania Work?

Posted: 03 Oct 2011, 09:52
by hugocool
Trackmaniack wrote:
hugocool wrote:Well, it's from what I've heard. But again, you're right; It may only be like that on alpha stage.

But if it actually is that way, there's always Maniascript and Mediatracker. I'm sure we can figure out a way to add gun models if it's nessesary. :thumbsup:
True--there was a video on TM-Tube a while back that did that actually as a part of a machinima...
You mean The nightmare of Hylis?

Re: How could QuestMania Work?

Posted: 04 Oct 2011, 00:28
by Trackmaniack
hugocool wrote:
Trackmaniack wrote:
hugocool wrote:Well, it's from what I've heard. But again, you're right; It may only be like that on alpha stage.

But if it actually is that way, there's always Maniascript and Mediatracker. I'm sure we can figure out a way to add gun models if it's nessesary. :thumbsup:
True--there was a video on TM-Tube a while back that did that actually as a part of a machinima...
You mean The nightmare of Hylis?
Possibly...I'll have to go check (goes to watch)

Re: How could QuestMania Work?

Posted: 18 Nov 2011, 06:28
by banjee
could the gameplay possibly be like DotA?

Re: How could QuestMania Work?

Posted: 07 Dec 2011, 00:43
by EnaiSiaion
I'm pretty sure the gameplay will be like Neverwinter Nights: users create "modules" (small, self-contained RPG stories with maps and NPCs/items/enemies) and distribute those. You wouldn't be able to drop in and out at will, but you could group up to play through a module together, and servers would host one or more modules.

Nadeo will have to get creative, because a map editor will not be enough. But if they pull it off, this game could be dynamite, just like the original Neverwinter Nights back in '02.

Re: How could QuestMania Work?

Posted: 07 Dec 2011, 18:53
by MatheusKS
Nadeo, do not make RPG with medieval environments. The Old Age, Modern Age and Contemporary Age are underused RPGs.
Playing some RPGs (I'm not a fan of this genre, but there are good titles - QuestMania, for example), I saw that many, to progress in the game, the player must complete missions. I've seen RPGs without quests, but they were just games where the player is walking and talking.
I would like a game mode where one player must work for someone else to receive as salary Planets. This employer could be a non-playable character offering pre-defined work, or that the employer is another player. Where the employer is another player, could be a kind of exchange of favors.

I'm looking forward to see the first images of the game.

Re: How could QuestMania Work?

Posted: 11 Jul 2012, 17:57
by EpicPandemic
Im very curious as to how Nadeo plan to approach this.

The whole essence of the "mania" games are community driven, but also everyone is ALWAYS on an equal footing, meaning that its 100% skill based.

This in a way flies in the face of an RPG, which revolves around levelling up, collecting loot and generally improving your character, which is very different from the other mania games.

Re: How could QuestMania Work?

Posted: 12 Jul 2012, 09:14
by FrivolousSam
Agree with what EnaiSiaion said, an online play / client side character system like Neverwinter Nights, but with a more first person action style gameplay wold be INCREDIBLE

Re: How could QuestMania Work?

Posted: 02 Aug 2012, 22:50
by kamistar
Since both TrackMania and ShootMania are great competitive e-sports. I'm wondering, Could QuestMania provide good playground for competitive gaming also. :?: