I didn't say that the import of new blocks was a bad thing.
It's clearly good in terms of variety and transitions-wise.
However, the game must keep its identity. And that's what I meant by saying that Gameplay/core blocks shouldn't be altered by such mods.
About arc working more on the game than the creators : frankly, you don't have a clue about what Nadeo is working on at the moment. Clearly he did a good job and it can brighten the horizons of creative players.
However, the work done by Nadeo may not be seen by players right now, but is really necessary for the incoming things/events.
Finally : I don't want to sound harsh, asking more is good/legitimate, but the game is already very rich in possibilities. After 700+ hours in the Canyon editor I still have new ideas, so maybe you should consider explore new options with the game/blocks we have.
mpbc 0.1.9.1: custom block creation tool
Moderator: English Moderator
- PapyChampy
- Posts: 817
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: mpbc 0.1.1: custom block creation tool
This phrase has remind me some cool picture that mirrors current situation somehow:PapyChampy wrote:After 700+ hours in the Canyon editor I still have new ideas, so maybe you should consider explore new options with the game/blocks we have.

Re: mpbc 0.1.1: custom block creation tool
I think that's where you have a bit wrong. The majority of the community play on the tracks and i don't think that you (and no-one, even me) can talk to his name on this scale. Maybe the community is already happy with the blocks available, maybe it wants more blocks but the policy of the abundance may not be the best for the game and so for the players. That's why Nadeo think hard each time they want add or allow something in the game.teroor wrote:Like u say u have to think to all players ... And i don't think u do it. U think about the noobside but do u think about people who wants more ? I don't think so. For me u build (for the moment) a TM for the fun communauty (that's rocks) but u have forgot to think about the major community who loves to go further more ... And for this ... I think that arc works more on TM lately than they own creators. That's near than 1 year we haven't more blocks.
Even if the work of arc_ is impressive (on the way to unlock the feature), you can't imagine how hard Nadeo is working to put in place a very strong basis for every player (and creatives players too) with ManiaPlanet 2.0 for example.
Online Programmer & Meme Master ヾ(âŒâ– _â– )ノ
Access to your Player Page
You have troubles, please contact the Ubisoft Support
Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
Access to your Player Page
You have troubles, please contact the Ubisoft Support
Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
Re: mpbc 0.1.1: custom block creation tool
This is what I wanted to voice. I am sorry if I turned this tread into an argument/flame thread, but lets stop this argument before it goes too far. Everyone is entitled to their own opinion.Cerovan wrote:the policy of the abundance may not be the best for the game and so for the players.
Lets bring this thread back to the original, designated topic: MPBC.

Re: mpbc 0.1.1: custom block creation tool
Why politically correct refusals makes me so sad every time?
i think that the policy of the abundance MAY BE the best for the game and so for the players.
Some of us do not know how much Nadeo works to make us happy, no much info on Valley or MP2,
but this topic makes me feel happy a lot in couple of seconds when i find it. (and the time of abundance of endless boring has ended for me)
To the defenders of classic TM2 canyon tracks/blocks: there is no one who can to take away it from you
Really, Why that so ? it is good for player to pay money for less?Cerovan wrote:the policy of the abundance may not be the best for the game and so for the players.
i think that the policy of the abundance MAY BE the best for the game and so for the players.
Some of us do not know how much Nadeo works to make us happy, no much info on Valley or MP2,
but this topic makes me feel happy a lot in couple of seconds when i find it. (and the time of abundance of endless boring has ended for me)

To the defenders of classic TM2 canyon tracks/blocks: there is no one who can to take away it from you
Re: mpbc 0.1.1: custom block creation tool
I have long planned to make custom functional blocks possible if I can. You can stop arguing now 

- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: mpbc 0.1.1: custom block creation tool
So we will be able to exchange our blocks ? That's cool

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: mpbc 0.1.1: custom block creation tool
i'm not sure if this will last forever but i'll try to update maniapark this week end so that we can begin to share those cool thing. Maniapark was meant for this feature since nadeo announced it 2 years ago, so even id it's not really official i think it's a cool thing and we have to support it at maniapark
blame nadeo to have killed THE feature of the game
, massive respect to _arc to unleash the power of the game 
the topic on maniapark : http://www.maniapark.com/forum/viewtopi ... =2&t=20239

blame nadeo to have killed THE feature of the game


the topic on maniapark : http://www.maniapark.com/forum/viewtopi ... =2&t=20239
Re: mpbc 0.1.1: custom block creation tool
Well i was going to post in the what will be your first block thread and maybe i should have done but i think here is as good as any
I see some great ideas coming out... great work but i can help think you are all overlooking the big issue we all discussed when TM2 beta came..... remember if you will the missing block as discussed in http://forum.maniaplanet.com/viewtopic.php?f=245&t=4074
Ok so there is one block that didn't seem to make it in there but im sure i remember a discussion at oner point......
Boosters: Now lets think of how we used them in Island remember the concrete booster didn't have that silly red construction over the tome of the, well id like to have a basic booster like in Island..... so we can use them in a diagonal fashion once more
I long for a non obstructed booster block
I see some great ideas coming out... great work but i can help think you are all overlooking the big issue we all discussed when TM2 beta came..... remember if you will the missing block as discussed in http://forum.maniaplanet.com/viewtopic.php?f=245&t=4074
Ok so there is one block that didn't seem to make it in there but im sure i remember a discussion at oner point......
Boosters: Now lets think of how we used them in Island remember the concrete booster didn't have that silly red construction over the tome of the, well id like to have a basic booster like in Island..... so we can use them in a diagonal fashion once more
I long for a non obstructed booster block
Re: mpbc 0.1.1: custom block creation tool
Indeed. Freedom frightens. Keep safe the people behind boundaries, both mentally and physically, and thus protect them from their own fears. Well, i hope you understand the irony behind what i said...banjee wrote:I think people would be less confused with less blocks in the editor, hence the "Simple Editor" which contains less blocks than the "Advanced Editor".
The simple editor is just weak if you want to build a good map.
Nobody said people that can't manage such a complex tool should be prevented to use the editor, and nobody said this technology should be as spread as people would feel forced to make maps with it. See the mixmapping: it developped in the TM-Community but there are still lots of conventional maps, and it's happy!PapyChampy wrote:@ teroor : I pretty much agree with Banjee's reaction. I'd say that you have to think also to other players. You have to think about all the people that are not that well used to the game (unlike you, apparently), or even those who handle it for the very first time.
More, if you want to design the tools for the dumbest and noobest guys ever, you should make as the oldschool games: no track editor, so that those who aren't able to create a map, even simple, are not frustrated.
Boundaries serve only those who create them... The waste of energy is when you consume energy to erect a wall, and other guys consume as much energy to pass it. Except if you like the Middle Ages wars...PapyChampy wrote:Creativity without boundaries is just a waste of energy.
Could it alter the gameplay more than the so called enviromix in TMU? Although this tool will enable anybody to create ugly blocks that will not fit the Canyon Car's gameplay, clever people should not use them in their maps. And if you consider the subtelty of the gameplay as a core function of the game, you should already have been depressed by the poorness of the lol-maps in this field (but those maps are already the majority on the casual servers...)PapyChampy wrote:However, the game must keep its identity. And that's what I meant by saying that Gameplay/core blocks shouldn't be altered by such mods.
You clearly got the point there. But one can wonder whether Nadeo was too ambitious or not. The strategy to make a big investment and need a lot of time to realease its fruits keep the players in uncertainty, and gives the picture of a lack of dynamism, or even of a lack of willingness to provide players what they expect. This picture may not be more than a picture, but it remains what one see from outside. Maybe it needs a good communication...PapyChampy wrote:About arc working more on the game than the creators : frankly, you don't have a clue about what Nadeo is working on at the moment. Clearly he did a good job and it can brighten the horizons of creative players. However, the work done by Nadeo may not be seen by players right now, but is really necessary for the incoming things/events.
Then, nobody can talk and we all shut-up? (EDIT: I don't feel untitled to talk in the name of the community, it is actually not more than in the name of myself. But the thinking of the whole community is made of the thinking of its atoms)Cerovan wrote:I think that's where you have a bit wrong. The majority of the community play on the tracks and i don't think that you (and no-one, even me) can talk to his name on this scale.
Your two last sentences just annihilate one another. If everyone is entitled to express his opinion, the talk should run as far as it can do. As far as i read, i don't see insults or hairy trolls. And controversy, as long as it's respectful and genuine, is a good way to stimulate the thinking. I don't see any problem there.banjee wrote:This is what I wanted to voice. I am sorry if I turned this tread into an argument/flame thread, but lets stop this argument before it goes too far. Everyone is entitled to their own opinion.Cerovan wrote:the policy of the abundance may not be the best for the game and so for the players.

Edit: powned.
Thanks to him, the topic can be censored.blame nadeo to have killed THE feature of the game, massive respect to _arc to unleash the power of the

Who is online
Users browsing this forum: No registered users and 2 guests