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Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:28
by TMarc
canyondevil12 wrote:I did a test drive in Stadium... No effect...

Skins appear when trying to choose... Changed stadium car from GBR to USA... No effect...

-canyondevil12

P.S. I didn't press any camera buttons... Starting in canyon does the cutscreen, but no car on starting line...
Please try the camera buttons!

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:28
by kadaz
:clap: Ok

:| I spent 20 minutes in the game, 40 minutes in-total

20 minutes editor, 20 minutes racing.

:D First impressions.

Mark: 4/10 and mostly gave high marks for graphical uhaul.

:cry: Basically this is a rewrite.. remake, copy of TM Stadium 1

Note: yet I understand its beta, so bear with the thought and
I would hope our expectations would be at least these areas
would be covered for new recommendation of considerations.

:teub: CONSERVATIVE
No lower platform end pieces or bustable wall/glass/rock barriers?
No animation for signs, etc? that totally needed, or rotating signs.
No water depth at all, or waterwalls/falls/spings? or rings of fire?
No water on dirt levels? NONE at all? or any extended underground?
No stretchable dirt slant pieces, from two block to three block, maybe 4, bigger curves.
No flexible pieces, that bounce when landed on, like ramps? or any new ramp bumps.
The textures are so very sickly plastically looking, what a bad remix, like seriously.
Just my system? the first sounds up, good, then in game the sounds go all junk. fizzy wizz.
No real time track monitoring for playing the game in the current time zone, cool though..
The menu 321-GO! is what that? just a flash a RYG sign, anything would be better.
All car tire sounds like a remake canyon, very annoying, like ripped tarpaper. 1 of the main reasons I dislike canyon.
Car engine sounds nice, yet the delay like a soft reproduction aircup. like thoungg... water bong.
The Editor overall appearance feel is too flatish, like a ms touch screen, like c'mon, looks like chip and stale.
Is the glow on the stadium blocks, REALLY necessary, how about like trim lights, like close the pavement.
Diagonal checkpoints? and double wide platform checkpoints...

:pil PROFESSIONAL
Water surface looks great, yet underwater surface is still a co-existed texture?
Nicer stadium on-looker glass.. yet still needs improving..
Cool clouds, and background sky/moods looks nicer quality, is the reach of world clouds, smaller?
Car feel overall is generally smoother, wider loops perhaps?
New advertisement banners are nice, any flashy one likes in hockey games?
Seen news about tournament managements, Nice! Looking forward to that.
Editor add-ons excellent, especially the cut and paste, yet scripting, hacks??

Options: I tried different sound options, and video variances,
Nothing fixed the sound issues?? and the video performance is great.

:roll: Several things I really expect for a change up in Stadium 2.

StadiumCircuitBorderStraight, to be cut, lowered down to a small straight angled, like road, yet square and a few feet of the ground, leaving room for a small animation beam or some sort of yellow flashing arrows.
StadiumCircuitSlopeStart, no undercut pipes under the slopes, can be added it with a pipe afterwards, its such a awkward piece.
Having different ramp/road bump size, at least two more and third mid road-ramp size
Water on dirt, ground level and built in hill, or just fill confined space in with water?
Please add optional, switch off/on carlights/stadium, and a handbrake for greater performance.
Lastly, a new seperate water texture for underwater, and maybe have a water tunnel?

:3 What about the MAIN stadium light show. like you know what I mean, I would buy it for 20 or even 30, know what I mean.
http://footage.shutterstock.com/clip-53 ... stars.html
http://activeden.net/item/stadium-flash-lights/16681
http://footage.shutterstock.com/clip-13 ... d-off.html

:thumbsup: All is well,

:yes: Enjoy and Have fun.

:thx: Dan.

PS. And seriously converting old TMNF maps to TMS 2, like C&P is the only way this game will get off the ground.

:pop: We honestly need a new stadium light.

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:36
by Zooz
I think you got the wrong impression of the game. It's a remake, there won't be any new or changed blocks in the standard Stadium unless somebody makes a mod, and the handling will be the same. Copy-paste is good! :D
How would breakable blocks even work, like in multiplayer or with restarts, that's a terrible idea...

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:41
by canyondevil12
TMarc wrote:
canyondevil12 wrote:I did a test drive in Stadium... No effect...

Skins appear when trying to choose... Changed stadium car from GBR to USA... No effect...

-canyondevil12

P.S. I didn't press any camera buttons... Starting in canyon does the cutscreen, but no car on starting line...
Please try the camera buttons!
I have just tried the camera buttons... No effect...

Should i just reinstall ManiaPlanet again as a last resort? :?

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:43
by kadaz
Zooz wrote:... there won't be any new or changed blocks ... and the handling will be the same ... How would breakable blocks even work, like in multiplayer or with restarts ...
No, a remake is not a new game.. thats just an update, go back to TMUNITED would be better off, just adding the additional handbrake would make the game almost worth buying.. and breakable blocks, well, that would be for single player only, some maps for on-line play that have this block, wont work. Or.. once broken.. an alternative route, or leave it be, making it great for shortcuts or ideally rgp track making..

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:44
by FrivolousSam
Glad to hear that you're still planning to offer a free version. When I saw the $9 price tag I thought you might have abandoned that.

The car sounds really suck, though. That high pitched buzzing is not cool. Please change that.

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:49
by Fix
kadaz wrote: just adding the additional handbrake would make the game almost worth buying.. .
?? you mean..we code you a paying TMNF StadiumWithHandBrake and you may buy it ?!? Something is wrong here :?

zooz : you may have additional blocks ^_^

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:50
by Zooz
FrivolousSam wrote: The car sounds really suck, though. That high pitched buzzing is not cool. Please change that.
For me it actually seems more realistic for what this kind of car would sound like... modern F1 cars have such a high pitch too.
Fix wrote: zooz : you may have additional blocks ^_^
in a different title pack, or added to standard Stadium?

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:53
by Fix
I believe it should be in the core of stadium. Won't say much, the "big picture" is not my part :p

Re: Trackmania² Stadium Open Beta

Posted: 27 Feb 2013, 23:53
by kadaz
My main thought it that perhaps TM can move away from being so TIME efficient in racing and focus more on the fun aspect of it.. Like jumping through a ring that sets off a anti gravity field and the jets out flaps or flip reverse with dirt on top, turns it into an upside down underground tunneling, and loose gravel, with sprocket cars.

Maybe like these two pictures give an insight on some new views, styles of environments, and cars..

Image
Image

Just some ideas..

This was just Step No#1.

Or go back to Stormmania pimp dancing.. uck.