
Ok

I spent 20 minutes in the game, 40 minutes in-total
20 minutes editor, 20 minutes racing.

First impressions.
Mark: 4/10 and mostly gave high marks for graphical uhaul.

Basically this is a rewrite.. remake, copy of TM Stadium 1
Note: yet I understand its beta, so bear with the thought and
I would hope our expectations would be at least these areas
would be covered for new recommendation of considerations.

CONSERVATIVE
No lower platform end pieces or bustable wall/glass/rock barriers?
No animation for signs, etc? that totally needed, or rotating signs.
No water depth at all, or waterwalls/falls/spings? or rings of fire?
No water on dirt levels? NONE at all? or any extended underground?
No stretchable dirt slant pieces, from two block to three block, maybe 4, bigger curves.
No flexible pieces, that bounce when landed on, like ramps? or any new ramp bumps.
The textures are so very sickly plastically looking, what a bad remix, like seriously.
Just my system? the first sounds up, good, then in game the sounds go all junk. fizzy wizz.
No real time track monitoring for playing the game in the current time zone, cool though..
The menu 321-GO! is what that? just a flash a RYG sign, anything would be better.
All car tire sounds like a remake canyon, very annoying, like ripped tarpaper. 1 of the main reasons I dislike canyon.
Car engine sounds nice, yet the delay like a soft reproduction aircup. like thoungg... water bong.
The Editor overall appearance feel is too flatish, like a ms touch screen, like c'mon, looks like chip and stale.
Is the glow on the stadium blocks, REALLY necessary, how about like trim lights, like close the pavement.
Diagonal checkpoints? and double wide platform checkpoints...

PROFESSIONAL
Water surface looks great, yet underwater surface is still a co-existed texture?
Nicer stadium on-looker glass.. yet still needs improving..
Cool clouds, and background sky/moods looks nicer quality, is the reach of world clouds, smaller?
Car feel overall is generally smoother, wider loops perhaps?
New advertisement banners are nice, any flashy one likes in hockey games?
Seen news about tournament managements, Nice! Looking forward to that.
Editor add-ons excellent, especially the cut and paste, yet scripting, hacks??
Options: I tried different sound options, and video variances,
Nothing fixed the sound issues?? and the video performance is great.

Several things I really expect for a change up in Stadium 2.
StadiumCircuitBorderStraight, to be cut, lowered down to a small straight angled, like road, yet square and a few feet of the ground, leaving room for a small animation beam or some sort of yellow flashing arrows.
StadiumCircuitSlopeStart, no undercut pipes under the slopes, can be added it with a pipe afterwards, its such a awkward piece.
Having different ramp/road bump size, at least two more and third mid road-ramp size
Water on dirt, ground level and built in hill, or just fill confined space in with water?
Please add optional, switch off/on carlights/stadium, and a handbrake for greater performance.
Lastly, a new seperate water texture for underwater, and maybe have a water tunnel?

What about the MAIN stadium light show. like you know what I mean, I would buy it for 20 or even 30, know what I mean.
http://footage.shutterstock.com/clip-53 ... stars.html
http://activeden.net/item/stadium-flash-lights/16681
http://footage.shutterstock.com/clip-13 ... d-off.html

All is well,

Enjoy and Have fun.

Dan.
PS. And seriously converting old TMNF maps to TMS 2, like C&P is the only way this game will get off the ground.

We honestly need a new stadium light.