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Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 10:10
by Zell
DeathDriver wrote:
tcq wrote:
dec wrote:But surely we'll like them all :D
And will buy them all :) At least i would do so :p
+1 :D
/me opens wallet, and stares into the empty void
Oh well I guess I can fast for 2 days so I can buy a new environment each time. :ugeek:

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 10:10
by mammbos
tcq wrote:
dec wrote:But surely we'll like them all :D
And will buy them all :) At least i would do so :p

+2 :P exept of a coast-like env maybe which i hate

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 10:28
by w1lla
i hope the games are around €30-40 euros and environments 5-10 then i would agree with nadeo... :geek: :!:

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 10:55
by www.e-gekko.net
I think, i imagine....
Well, like TM or FPS or other games, i think they will insert fixed maps (we can say 80, for example) and the others created by players with editor. If the style is this, sure the players will share maps.
Now, if we share maps, we can create quests, scripting in the editor (basic) and with ManiaScripts for the skilled coder (advanced).
Than we easily have map as a quest.
Introducing time in quest is not a good idea, or the free roaming go bad.
Well, i expected, more than Questmania, a MafiaMania ahuahua, where players can do jobs for other players, the rich is powerful, the noob must sell drugs, someone kill the boss and become boss, and so on...
Like i said before if all is connected by a common editor, we can thnk a million things.

Maybe on QM, having LVLs, we can have the possibility to have an editor based on rank.
I have server LVL 20 and i unlocked some monsters, so i can script quest with the lvl 20 difficulty.
As you see is very large.
I like very much the Mmorpg persistent worlds, but to be a great game, never to be forgotten, it need the greatest idea of the century, hmmmm, introducing someting give him the possibility the players get something to resell and create the real commerce.

Coppers (or the future name will have Nadeo virtual money) are crucial this time, not like now.
Hylis, this time the Copper must have its route:
X - Y you want this? Pay coppers.
Y - I wanna sell this, give me copper mate!!
Z - Ok take coppers.
X - Hey Z if you give me this i give you coppers!

X -Y -Z -X -Y -Z -X .........

Imagine for weapons, maps, cars, servers, soldiers, team, etc!!!
Sorry for the long post!
:geek:
I copy this post of mine to explain better what i mean, i am very tired, i worked all night on tm script sorry.
I converted all in coppers to be ready for TM2 and let the players learn to use them from the begin.
I do my best!
:?

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 11:19
by ionian
From what I can gather from one of Hylis's posts, coppers (or Planets as they are now called) will cost actual money to buy. Therefore it may be quite a different system to the one we are used to in Trackmania, with players much less willing to donate coppers.

Sorry if I have got this wrong, but I am sure I saw this on one of his posts!

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 11:21
by w1lla
all i can recall is the name "planets" as an new coppers system not an way to buy planets with money.

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 11:21
by ionian
Found it!
Hylis wrote:In fact, it is likely that users will buy planets (the new name of coppers in maniaplanet) With it, they would be able to acquire the different titles.

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 12:12
by JumperJack
somehow i think that's nice actually. that there would actually be a way to 'gain' the new environments as well. dunno if it would work well, but time will tell i guess. ;)

Re: Maniaplanet, a new adventure

Posted: 16 Jun 2010, 13:45
by weerwolf
Dont know what to think about that yet. If you think well about it, it can have both postive & negative effects