Well, I updated yesterday, worked fine (even if I don't like many things and titlepacks aren't updated and 99% tracks not working -and probably won't as some wont update them)
Starting the game today, new update. Ok great. Downloaded, need to restart, everything great so far. Then ...
Can't find shit using logs (with the alternate .exe to generate more) exept this :
[Net] Updater: updating 2 groups, in mode = interractive
[Net] Updater: >> 'ManiaPlanetLauncher.exe' (4 962 304 bytes)
[Net] Updater: >> 'ManiaPlanet.exe' (26 253 912 bytes)
[Net] Updater: Restart needed
[Game] TerminateGameFromFiber
[Game] TerminateGame
CGameApp::QuitGame...()
All good so far, right ?
Then, there's some RAM check. Then some more close app action ... and one more thing :
[Game] QuitGameInternal
[MasterServer] {9 761} Request sent : UpdateOnlineProfile (relay02.v04.maniaplanet.com:80)
[Vision] Overlay preloaded
[MasterServer] {9 911} Request sent : Disconnect (relay02.v04.maniaplanet.com:80)
[Dx11] Leaving fullscreen
[Dx11] SetFullscreenState(False)
[Win32] WM_SIZE (800 x 450)
[Vision] WindowedSetupWindowStyleAndBounds(Windowed) (156, 156)-(816, 489)
CGameApp::..AndExit()
[GbxApp] RequestSystemQuit()
[GbxApp] Console OnQuit
CGbxGame::DestroyApp()
[Net] Purged manialinks media cache: 0
[Game] Destroy - 1
[Net] Purged manialinks media cache: 0
[Net] Purged manialinks media cache: 0
[Net] Download Rate : 688 128
[Net] Upload Rate : 43 008
0 ms 72 calls 1 blocks : CPlugBitmapRender::Chunk_Crypted
4 ms 613 calls 1 blocks : GetAllChildFidByClassId
0 ms 3 calls 1 blocks : CSceneFxColors::SParam::Archive
0 ms 3 calls 1 blocks : CSceneFxColors::SParam::ArchiveOld1
22 ms 3 calls 1 blocks : CGameCtnApp::CryptedSaveProfile
Assert Failed in source\Dx11InputLayout.cpp Line 87
=> '0==InputLayouts[iIL].D3D11InputLayout->Release()' failed.
Called from address 0x00407199
Called from address 0x004071F7
Called from address 0x009AD89D
Called from address 0x008E810E
Called from address 0x008E5279
Called from address 0x008E570B
Called from address 0x0055B7D8
Called from address 0x00A8BC15
Called from address 0x009DD6D4
Called from address 0x009E0F39
Called from address 0x009E41B3
Called from address 0x01278357
Called from address 0x776962C4
Called from address 0x77CC0FD9
End of stack...
Then, there's some more DX11 related fails.
Any fix to fix the fix ?
