Page 12 of 15
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 03:25
by Slig
xGEKKOx wrote:Slig, have you found the bug on Planets too into dedicated?
I think that there are already several posts which say that there are strange things with planets transfers on dedicated.
It would also be good to get some info about what taxes to nadeo are grabbed and in what exact cases, and if it is not predictable easily then it would be good to have TrackMania.BillUpdated (ie Pay and SendBill "replies") indicated the real planets amount paid and or nadeo taxes in the transaction.
I don't know if only xbx looks that kind of bug, or if Gugli, Fix or other can eventually fix it too. If it is really related to the dedicated then i think that we will have to wait that xbx is available (and he said in some post that he won't be available full next week), but if it is related to nadeo masters we can expect that another one than xbx can fix it (so sooner than xbx come back).
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 12:06
by kapsubm
to the taxes i found out it actually is 5 % , as it was in tmu allready ( only have seen on some working bills)
for example if i send 1k planets it should be 950 on the other side.
But as i ve read somewhere else a specific amount of transfers is free then it gets taxed.
Dont remember where that was, but i am pretty shure about that.
To the planets Bills thingy : lets hope this get sorted out soon.
oh btw is it right that there are in fact 2 tracnsaction numbers (local on the server for the transaction) and then a second one from masterserver ? (created at phase 2)
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 18:34
by om23
hej,
I have another question.
is the trackmania betaserver *cough* dedicated maniaplanetserver projekt
a free, non commercial projekt like mania-exchange/mania-park?
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 18:38
by XR_Merlin
om23 wrote:is the trackmania betaserver *cough* dedicated maniaplanetserver projekt
a free, non commercial projekt like mania-exchange/mania-park?
No it isn't.
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 18:42
by om23
and there is just one programmer working on it who is shortly after release on vacations?
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 19:03
by jonthekiller
om23 wrote:and there is just one programmer working on it who is shortly after release on vacations?
Nadeo each person takes a vacation at a time. They do in turn. XBX has worked during the beta and it is normal to have a vacation.
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 19:08
by XR_Merlin
And maybe some of them are freed from their cage during the weekend...
Be patient... Some coders will be captured shortly and arrested to their homey little dark wet cages in the NADEO-Dungeons...

Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 19:10
by om23
but not if he is the only one who working on a part and the game is just released.
no idea if Nadeo is a big company, I thougt at one person, however, maybe more xD.
is ther no representation for him? just fix the stupid dedicated.pak.
for whatever that may be good, the old trackmaniaserver didn´t need it!
Re: Trackmania Beta4 Server
Posted: 25 Sep 2011, 19:20
by jonthekiller
om23 wrote:but not if he is the only one who working on a part and the game is just released.
no idea if Nadeo is a big company, I thougt at one person, however, maybe more xD.
is ther no representation for him? just fix the stupid dedicated.pak.
for whatever that may be good, the old trackmaniaserver didn´t need it!
Nadeo is a little studio, it has 15 person.
Re: Trackmania Beta4 Server
Posted: 26 Sep 2011, 09:24
by masine
Bug on default dedicated_cfg.txt
<system_config>
<connection_uploadrate>2000</connection_uploadrate>
<connection_donwloadrate>81920</connection_donwloadrate>
correct:
<system_config>
<connection_uploadrate>2000</connection_uploadrate>
<connection_downloadrate>81920</connection_downloadrate>
can fix it?
ty