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Re: Enviroments

Posted: 16 Jun 2010, 19:20
by Raxor
so your caps lock key is where the return key would normally be

:)

Re: Enviroments

Posted: 16 Jun 2010, 19:21
by nicolasblack2
looks awesome

Re: Enviroments

Posted: 16 Jun 2010, 19:25
by konte
metoxys wrote:I actually never use caps-lock, I always use right shift below capslock...
I'm not interested in how you made the uppercase words. That doesn't change that you screamed at me. But if you think it's necessary to shout at people... I don't want to hold you off.

Re: Enviroments

Posted: 16 Jun 2010, 19:26
by metoxys
Raxor wrote:so your caps lock key is where the return key would normally be

:)
On the very left of the keyboard on the top there's Escape key
Then comes ^ and °
Then there is tabulator
Then there is caps lock
Then there is left shift
Then there is control
http://www.notebook-ac-adapter.com/imag ... yboard.jpg
Just like that (but in German)
konte wrote:I'm not interested in how you made the uppercase words. That doesn't change that you screamed at me. But if you think it's necessary to shout at people... I don't want to hold you off.
konte, sry, but I was very upset at that moment because everybody was against my idea maybe because they didnt completely understand it

Re: Enviroments

Posted: 16 Jun 2010, 21:57
by Trackmaniack
konte wrote:
metoxys wrote:
haenry wrote:zooz may be right, if you want a game that's realistic, you really shouldn't play TM...^^
I don't care about whether TM is realistic or not but at least ONE OF THEM SHOULD be realistic. Or Coast-like

In the ~3 years I played TM I NEVER had any problem with the unrealistic things but [rage]JUST ONE DAMN ENVIRONMENT[/rage]
Are you also able to speak calmly? We understand you without caps-lock as well.
realistic... have you ever seen a car jumping in reality? Nobody cares if a 90° turn with 300 kph is unrealistic or not. I want to see challenging and varied handlings, not realistic ones.
No shite...if TM drops to a "pretty-lookin' realistic racer" I'll drop it like a hotcake. ESPECIALLY cuz it doesn't have collisions. I'm fine with TM without collisions, but if it just drops to be something like EVERY other ghostracer on the market, then there's nothing innovative about it. Thankfully, I know it won't...cuz Valley (as per the two released videos already) has halfpipes and loops...and Tech (since it's not gonna be Arena anymore) has half-pipes...maybe this will be like TM1...where at first, you had 2 crazy enviros and one not so much (Rallye). I also remember in the un-upgraded version of TMS, Coast didn't have loops or half-pipes either...only when you upgraded to TMSX...

Re: Enviroments

Posted: 17 Jun 2010, 17:11
by Alter-Fox
Meh... I think the more realistic trackmania looks, the more I want to play it...
I like the contrast between completely realistic graphics and completely unrealistic physics...

Re: Enviroments

Posted: 18 Jun 2010, 22:32
by Trackmaniack
metoxys wrote:
Raxor wrote:so your caps lock key is where the return key would normally be

:)
On the very left of the keyboard on the top there's Escape key
Then comes ^ and °
Then there is tabulator
Then there is caps lock
Then there is left shift
Then there is control
http://www.notebook-ac-adapter.com/imag ... yboard.jpg
Just like that (but in German)
konte wrote:I'm not interested in how you made the uppercase words. That doesn't change that you screamed at me. But if you think it's necessary to shout at people... I don't want to hold you off.
konte, sry, but I was very upset at that moment because everybody was against my idea maybe because they didnt completely understand it
Meto...we understand your ideas fine. Maybe you should read my post about your enthusiasm (now moved to the off-topic section). It's in the thread about upgrading TMUF.

Re: Enviroments

Posted: 19 Jun 2010, 09:21
by Hylis
Alter-Fox wrote:Meh... I think the more realistic trackmania looks, the more I want to play it...
I like the contrast between completely realistic graphics and completely unrealistic physics...
this is it

the goal is to make extra-ordinary things. So we have to make them look the most ordinary as possible, and then to add the best extra for it.

the physic is realistic. The car resistance is less but globally all is physic functions. Acceleration of our engine is a little more powerful than other ones and air control is a little extra, but I believe TM is also good because of it's physic.

Re: Enviroments

Posted: 19 Jun 2010, 11:25
by Forgot10
Hylis wrote:probably not a simulation car but a more realistic physic than snow or island may be possible :mrgreen:
Noooo, TM environments has to be like island! :mrgreen:

Re: Enviroments

Posted: 19 Jun 2010, 12:56
by Romain42
Actually, i guess most of us expect to be surprised, so we even don't accurately know what we expect ^^

I just hope we'll see some car-spins... Yes, yes, yes, it comes to realism, but i thrill so much when the back of the car isn't very stable, and that's what i enjoy the most in coast and island (island which is not the most realistic environment, this being said ^^)