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Re: Feedback and Reports for the development branch

Posted: 18 Apr 2015, 11:35
by mcrobert
Thank you Undef, another question, you can move the position of "multilap_info"

Re: Feedback and Reports for the development branch

Posted: 19 Apr 2015, 10:45
by undef.de
mcrobert wrote:[...] can move the position of "multilap_info"
Nope, only the visibility is possible to change, see http://doc.maniaplanet.com/creation/man ... ry-ui.html.

But i want to add into my Records-Eyepiece plugin a custom MultiLapInfo-Widget.

Re: Feedback and Reports for the development branch

Posted: 19 Apr 2015, 10:49
by hackie
How to start a vote ?

In xaseco a vote was called by : /replay ( to replay map after finish )
In Uaseco this doesn't work.

Is this deactivated because of the pay for play plugin ?

Re: Feedback and Reports for the development branch

Posted: 19 Apr 2015, 10:53
by undef.de
hackie wrote:In xaseco a vote was called by : /replay ( to replay map after finish )
In Uaseco this doesn't work.
Is this deactivated because of the pay for play plugin ?
What plugin you was using in XAseco2 for the chat-command "/replay"? In the default XAseco2 installation only the plugin.rasp_votes.php brings this feature.

Re: Feedback and Reports for the development branch

Posted: 19 Apr 2015, 11:06
by hackie
Nevermind , command is "/restart" instead of /replay

Re: Feedback and Reports for the development branch

Posted: 19 Apr 2015, 11:18
by undef.de
hackie wrote:command is "/restart" instead of /replay
A "/restart" doesn't exists in a default XAseco2 installation (see http://www.gamers.org/tm2/xaseco2_commands.html), so it was a plugin providing this command.

Re: Feedback and Reports for the development branch

Posted: 26 Apr 2015, 20:49
by BusardCendre
Hi Undef,

I tried UAseco with Raid 2 beta title pack : it works fine, no problem =)

but I have found little things ... :
Could it be possible that Uaseco make a difference between Round and TimeAttack modes ?
dedimania doesn't show records that have been made with TA mode if the server runs with Round mode,
and I think Xaseco is doing the same ..
here is the problem it can give : first, we don't run the same way when in TA or Round mode ;-)
second, if for example you're running on a multilap ( let's tell 3 laps of 30 seconds each) with Round mode, you time will be around 1 minute 30 seconds; but in TA mode rec won't be for 3 laps but for each laps so something about 30 seconds ... so if the serveur is always running with the same mode, that should not be a problem, but if the server is on TA mode and then come to round mode, it will be very hard to beat local records on multilaps ...

And another little thing : could you explain me how to use the <lock_password> that is in config\UASECO.XML
because as soon as I put a password in it, I don't have enough rights to use the adminbar ( don't know if this is the correct name of the buttons which are above the tachometre) even if I'm superadmin ...
I've seen that this "admin bar" is only seen by SuperAdmins, Admins and Operators, so I don't understand what that lock_password is for ... maybe it's for prevent platers to change anything but I haven't found where to give the pwd ingame ...

[edit] found another thing that seems not to come from UAseco but from dedicated server, but maybe you have an idea ... : when in round mode, if no warm up, no problem; but if warm up is set to 1, then there is no warm up ( we get points at the first round ) and the warming-up flag and the "warm-up 1/1" are shown on the right until the final score panel

Re: Feedback and Reports for the development branch

Posted: 26 Apr 2015, 22:58
by Xymph
BusardCendre wrote:Could it be possible that Uaseco make a difference between Round and TimeAttack modes ?
dedimania doesn't show records that have been made with TA mode if the server runs with Round mode,
and I think Xaseco is doing the same ..
That's a Dedimania feature/requirement, which any controller (XAseco and otherwise) has to respect.
BusardCendre wrote:And another little thing : could you explain me how to use the <lock_password> that is in config\UASECO.XML
That's a XAseco[2] feature:
http://docs.xaseco.org/config-config.php
http://www.gamers.org/tmn/Features_103.html

Re: Feedback and Reports for the development branch

Posted: 27 Apr 2015, 20:44
by undef.de
BusardCendre wrote: [edit] found another thing that seems not to come from UAseco but from dedicated server, but maybe you have an idea ... : when in round mode, if no warm up, no problem; but if warm up is set to 1, then there is no warm up ( we get points at the first round ) and the warming-up flag and the "warm-up 1/1" are shown on the right until the final score panel
This part i don't understand completely, can you please make some screenshots? Maybe it is required for me to visit your server.

Re: Feedback and Reports for the development branch

Posted: 28 Apr 2015, 22:28
by BusardCendre
thanks for your answers guys =)
Xymph wrote:
BusardCendre wrote:And another little thing : could you explain me how to use the <lock_password> that is in config\UASECO.XML
That's a XAseco[2] feature:
http://docs.xaseco.org/config-config.php
http://www.gamers.org/tmn/Features_103.html
I hadn't seen it in Xaseco2 ... :oops:

Xymph wrote:
BusardCendre wrote:Could it be possible that Uaseco make a difference between Round and TimeAttack modes ?
dedimania doesn't show records that have been made with TA mode if the server runs with Round mode,
and I think Xaseco is doing the same ..
That's a Dedimania feature/requirement, which any controller (XAseco and otherwise) has to respect.
As you can see on this screenshot, it seems that UAseco doesn't make the difference between TA and Round for the moment ...
the map is a brand new very short 3 laps map I made for tests :
-the 6.618 rec was made in TimeAttack ( time on one lap ),
-the two others recs were made in round mode ( time on 3 laps ) ...
and I took this picture in round mode
Image

undef.de wrote:
BusardCendre wrote: [edit] found another thing that seems not to come from UAseco but from dedicated server, but maybe you have an idea ... : when in round mode, if no warm up, no problem; but if warm up is set to 1, then there is no warm up ( we get points at the first round ) and the warming-up flag and the "warm-up 1/1" are shown on the right until the final score panel
This part i don't understand completely, can you please make some screenshots? Maybe it is required for me to visit your server.
I'm going to try to explain it another way :
if I write in matchsettings :
<script_name>Rounds.Script.txt</script_name>
<allwarmupduration>1</allwarmupduration>
race begins without any warm-up and we get points as soon as the first round
and as you can see on the screenshot, the warming-up flag stays on the screen until the end of race ...

[edit] I've got the same problem before launching UAseco so this comes from the dedicated

Image

If you want to come and see by yourself on our server :
maniaplanet://#join=testviok@TMCanyon
( I tried to use [maniaplanet][/maniaplanet] for this link but I just don't understand how use it ... :oops: )