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Re: New Titlepack : TM Plus

Posted: 23 May 2015, 15:53
by Nerpson
Tipiizor wrote:Don't hesitate to request anything you'd like to see ingame (any env)
No problem! What do you think about decoration cliffs that are two times bigger than the actual ones? :D That would be awesome! :yes:

And also more little rocks to place where we want.

Re: New Titlepack : TM Plus

Posted: 23 May 2015, 15:58
by Tipiizor
Yes, i'd like to make this too, so mountains looks less cubic.
Things more mixed with grass and rock like big nadeo mountain.

Re: New Titlepack : TM Plus

Posted: 24 May 2015, 21:53
by haenry
I found an annoying detail regarding the height of the grid snapping.
The issue arises only in connection with the ground.
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The tunnel blocks seem to snap in a lower height than all other blocks. But this is actually not the case. They all have the same grid snap level. The reason the tunnel entrance and all the other cliff roads are a bit higher is the connection with the ground.
The lowest step of the block grid on the ground is actually smaller than all other ones.
If you watch closely, you will detect the smaller gap between the two lowest tunnel pieces.
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(the black bars I added are identical in size)

The one in the ground is slightly lifted to fit the level of the ground. This lifting happens with all cliff blocks as well, so that they are higher than the regular scroll level, when placed on the ground.

You can even see this ingame, when you select a bend tunnelpiece and starting from somewhere in mid air carefully scroll the piece down to the ground. At first you will see that the tunnel piece is slightly under ground, but once you move the mouse by the tiniest bit, it will attach to the surface on the ground and thus jump a little step higher, which is exactly what happens with all other objects placed on the ground as well.


I don't know what the easiest way to fix it is, but maybe it is possible to change the grid snapping of all these objects, so that they are a bit higher and fit to the road levels (and the ground level).
I hope you can somehow fix this inconsistency because it is annoying to place tunnel blocks in the correct height (I actually don't even know how to achieve this :? )

And thanks for those amazing blocks. They are beautiful :thx:

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 12:00
by Tipiizor
Wow, never though it would be a problem for mapper...
In valley and Stadium, the floor is not the zero level. So all the 32/8 basis is fucked up.

To deal with that, we have pivots.
You can select pivot by pressing A or Q (depending if you azerty or qwerty) or .

And then you place your bloc next to another one already placed. It will stick to it automatically. (your mouse cursor must touch the other bloc)

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 12:34
by Nerpson
That's good to know! :shock: :D

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 13:17
by haenry
I think I figured out how this pivot works, but I have to say that it is really unhandy. It is very annoying to adjust each tunnelblock and try to get it in the right height.
With pivot you have to press between 1 and 3 additional buttons (depending on how many road ends the block has. 4 for the tunnel crossing) and then adjust the height with the mouse and finally click to place the block.
In comparison with regular block placement, which is just one click, it is really a pain :(

Is there really no way to adjust the grid snap of all blocks? :?

PS: There should at least be a tooltip for the pivot and how to use it ;)

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 14:37
by Tipiizor
I dont get what is the problem, you just select a tunnel bloc, and you place your mouse cursor on the block already placed, and... voilà.
You just don't have to use mouse wheel.
It's way faster than anything else

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 14:48
by TMarc
Actually it is not always this easy, as the block moves around also with the cursor.
It also depends on the point of view.

I had already similar difficulties with the "top" square for Valley mountains...

After you know how it works it takes less time, but it is still annoying somehow. :oops:

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 15:00
by haenry
Indeed Tmarc. Furthermore you cannot build stand alone blocks with this mechanic. You always need something to attach them to. A landing for a jump is not possible on the regular road level because they are free floating. One then has to build a dummy block and remove it afterwards.

And learning this new mechanic is superfluous. Trackmania has already one block placing mechanic, which is very simple and easy to understand. The new one here has no explanation ingame and it is actually counter intuitive to use both block placing mechanics in one editor at the same time. It's only confusing.
You could compare it to a PC that uses azerty and qwerty both at the same time depending on the program window you currently use.

After all I am not entirely sure if it is faster. It might be by a millisecond. In my opinion these two mechanics are roughly equally fast, but the main problem is using two systems at once.

Especially if you start to create blocks that are no cliff blocks or tunnel blocks, it will start to get a bit annoying ;)

That's why I hope that you can adapt the blocks to the regular building mechanic used for all other TM blocks :thumbsup:

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 15:13
by Tipiizor
Most of the time, when you build clean tunnels (they way they are supposed to be placed) it's not a problem.

When you want to create specific things, it can't be done automatically, so just clic twice on the item button, and place the tunnel freely...


Video:
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