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Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 18:15
by przemek_pietrusik_st
Oooh... I paid 1000 planets too. :/
my login: przemciomp

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 18:40
by CoastKid
planets returned

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 19:02
by stromfresser
CoastKid wrote:Thanks a lot to all of you for support :D
Finally i have done with my first mod "White Rock" ! :yes:

If you want to make this mod better, please send me your suggestions, i will polish it to shine.
also remember this mod planned to be "Native" mod, to make environment more realistic and more natural (not different) to you.
Suggestions:

- Icon.dds ( it shows Standard icon)
CoastKid wrote: ... to make environment more realistic and more natural (not different) to you.
:idea: - I am not a fan of the Concrete Block optics ( e.g. Block 3-1-1) especially when forming Buildings or Walls with it. It results in a Monotone Cement Crematorium. Should be more variety, i think.
"ArenaConcretePxz_D.dds" was divided in 4 horizontal pieces. Each piece is for the Block's altering Height Amount. This texturing can vary the optic of those Concrete Blocks with 4 different Styles depending on Height Value. So they could look much MORE NATURAL in big ensembles like walls, etc. ***
>>Just working on a mod where i use 4 diferrent BrickWall-Styles and it looks cool to me as it altered in Height.


:pop: many pops & corns to you for this lovely OptiX in ya Mod

***
- For people who don't know it yet
- To people who like it

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 19:09
by CoastKid
Thanks for advice :)

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 19:59
by lhzr
hey, excellent looking mod, but i can't seem to umm, enable it. i placed WhiteRock.Pack.Gbx file in the My Documents\ManiaPlanet\Packs\ folder, but i have no idea how to enable it ingame. any help would be appreciated.
thanks!

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 20:03
by stromfresser
lhzr wrote:hey, excellent looking mod, but i can't seem to umm, enable it. i placed WhiteRock.Pack.Gbx file in the My Documents\ManiaPlanet\Packs\ folder, but i have no idea how to enable it ingame. any help would be appreciated.
thanks!
put it in ..Documents\ManiaPlanet\Skins\Canyon\Mod and restart TM2

this will work :D

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 20:05
by CoastKid
lhzr wrote:hey, excellent looking mod, but i can't seem to umm, enable it. i placed WhiteRock.Pack.Gbx file in the My Documents\ManiaPlanet\Packs\ folder, but i have no idea how to enable it ingame. any help would be appreciated.
thanks!
Thanks!
You need to put file into "..Documents\ManiaPlanet\Skins\Canyon\Mod" folder

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 20:12
by ConteAlessio
With this mod you have proved that everything is possible with Trackmania! That's great! It gives Canyon a completely new look (well, just like any mod, though)
:clap: :clap: :clap: :clap:

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 20:58
by lhzr
thanks for your replies, coastkid & stromfresser, but it seems i still can't get it working. i put the WhiteRock.Pack file in the Skins\Canyon\Mod folder. what now? do i need to do something from the game to see the mod in action?

i also downloaded the Coastkid_Tracks.Pack.Gbx file and put it in both the Packs and Maps folders, but i don't see it in the editor when trying to load a map. shouldn't the mod apply to all maps?

i'm lost here, if there's any Faq that explains this sort of stuffl, please point me towards it, so i can stop bothering you with silly questions :)

Re: My first Mod for TM2 Canyon

Posted: 07 Sep 2011, 21:41
by CoastKid
lhzr wrote:thanks for your replies, coastkid & stromfresser, but it seems i still can't get it working. i put the WhiteRock.Pack file in the Skins\Canyon\Mod folder. what now? do i need to do something from the game to see the mod in action?

i also downloaded the Coastkid_Tracks.Pack.Gbx file and put it in both the Packs and Maps folders, but i don't see it in the editor when trying to load a map. shouldn't the mod apply to all maps?

i'm lost here, if there's any Faq that explains this sort of stuffl, please point me towards it, so i can stop bothering you with silly questions :)
Hold CTRL button when you open map in editor, select time of day, and then select mod from list that appears.