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Re: List of all known bugs
Posted: 21 May 2012, 16:34
by zarexz
eyebo wrote:But it turns out that HQ or Ultra is saved only in your local cache and that people who download your tracks are only getting the Fast or maybe Default quality shadows when they play your track.
Hats off to the Germans for figuring this out.
I'm shocked that I've played Canyon for 10 months and am only now learning of this.
You shouldn't have multiple quality options in the same list that behave in very different ways for the end user (at least not without some description of how they're going to work). It just doesn't make any sense to me at all.
Please fix this Nadeo.
I'll be darned. And then assuming you're doing great saving your maps in high quality. I'm shocked aswell.
Re: List of all known bugs
Posted: 22 May 2012, 00:42
by eyebo
It looks like there might still be some use for high and ultra. I'm still running some tests.
Re: List of all known bugs
Posted: 22 May 2012, 19:47
by eyebo
Well, from talking to Hylis and reading a little more into this.. as well as some preliminary tests, it looks like there's still some advantage to calculating shadows on High or Ultra.
From what I understand, when you calculate shadows on High or Ultra you are enabling the game to do more calculations for the lightmap. So you get better quality for light bounces. Lighting is more smooth as a result. Well, I think most of us already knew that, it's why a lot of us used high quality.
After you calculate on High or Ultra, the game takes those higher quality calculations (that are saved in a file in your cache) and compresses them back down to around the size of a default lightmap so that it fits in the GBX file. So even though it's saved as default,
it's taken from a higher quality source, and so you still get higher quality lighting your map.
That's my understanding of it.
The way it works in the game doesn't make that immediately obvious though.
Again, I want to post some comparisons, but I haven't got any good ones made yet. I'll hopefully do that in the coming weeks.
In the meantime, continue to render your shadows on high quality. I think it's still worth it.
I think if there's a bug in this one it is this:
The ticker in map info in-game that says "High quality shadows computed" should represent the quality of the lightmap in the GBX, not the quality of the available lightmap in the cache.
Re: List of all known bugs
Posted: 23 May 2012, 13:36
by luftisbollentm2
Testdrive mode, easy to fix i think.
When the mouse is still and you move the cam up and down with key 8 and 2 nothing happens
let´s say i push key 8 three times and nothing happen but when i move the cursor to edge the cam snap to the right position ?
shadows
If you calculate shadows manually before you drive and make an author time, the maniaplanet tell you that you must calculate shadows. ? AGAIN.
2 alternative.
1. I drive an at.
2. I Save and it tell me to calculate shadows.
3. done.
1. manually calculate shadows becouse i want to drive my new track with shadows.
2. play the track.
3. save (asking about shadows again. ?)
4. calculate shadows.
5. done.
Re: List of all known bugs
Posted: 24 May 2012, 11:44
by JumperJack
thanks for the reports. all bugs you noted were already listed in the first post, except for the camera one. however, i don't quite get it. you are in testdrive mode when that happens?
Re: List of all known bugs
Posted: 24 May 2012, 12:06
by luftisbollentm2
try this and you get what i mean instantly.
1. go to editor
2. move the cam up and down in build mode =no problem
3. go to test drive (when you place the car) ("dont put down the car") just move the cam, 3 step upp with number 8 on num-keyb and you see nothing happends, but when you drag mouse to edge it update the cam.
should be working as smooth as in buildmode color mode etc.
hope you got it.

Re: List of all known bugs
Posted: 24 May 2012, 13:34
by Chevron
The global clip in MT doesn't work as it should (it works only in Outro I think).
Re: List of all known bugs
Posted: 24 May 2012, 14:55
by JumperJack
got it now, luftis, thanks.
chevron, please clarify as well, please, then i'll link your post as source.
Re: List of all known bugs
Posted: 24 May 2012, 15:21
by Chevron
With this option a clip should remain triggered even though a next clip became triggered but it works only in Outro, I think.
Re: List of all known bugs
Posted: 27 May 2012, 10:26
by adder
JumperJack wrote:- Black bugs are reported, but not yet double checked.
- There is no water in a track thumbnail.
You can confirm this one :
click
BTW, is it normal that I can't take "prt scr" when in full screen mode?