Valley: Screenshot/Video/Article Discussion
Moderator: English Moderator
Re: Valley: Screenshot/Video/Article Discussion
I would guess the tracks start out as most with names while creating them, then the ones that make the cut become numbered names based on the order they want them played. I like the idea of "Index numbers followed by a name" IE: A01-Blahblahblah. It satisfies both purposes, however it does make the name longer and less uniform looking.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
- PapyChampy
- Posts: 817
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: Valley: Screenshot/Video/Article Discussion
I'm, too, a bit nostalgic of the TMS campaign names, but it was a different era.
Eyebo is right, this decision was taken because of accessibility reasons. Which adds universal understanding of the solo campaigns, and I think it's a good thing.
@ Demented : I used this pattern for the Platform tracks, but it's not applicable for the other campaigns.
But the tracks are not necessary named when creating a campaign. What is most important is the idea, theme, or specific blocks used, so that the map is recognizable more easily. It's a way of putting a bit of soul in the maps. =)
Eyebo is right, this decision was taken because of accessibility reasons. Which adds universal understanding of the solo campaigns, and I think it's a good thing.
@ Demented : I used this pattern for the Platform tracks, but it's not applicable for the other campaigns.
But the tracks are not necessary named when creating a campaign. What is most important is the idea, theme, or specific blocks used, so that the map is recognizable more easily. It's a way of putting a bit of soul in the maps. =)

Re: Valley: Screenshot/Video/Article Discussion
It shows in the maps.
I like that they are thought out and not just thrown together, or as you say with "a bit of soul in the maps".
It makes a huge difference.
When I make maps I test and retest them over and over and make many, many changes until they have a good feel and flow to them.
Are you (PapyChampy) the main map maker for TM2? Did you create the majority of the maps for Valley?
I like that they are thought out and not just thrown together, or as you say with "a bit of soul in the maps".
It makes a huge difference.
When I make maps I test and retest them over and over and make many, many changes until they have a good feel and flow to them.
Are you (PapyChampy) the main map maker for TM2? Did you create the majority of the maps for Valley?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
- luftisbollentm2
- Translator
- Posts: 613
- Joined: 25 Aug 2011, 23:01
Re: Valley: Screenshot/Video/Article Discussion
I've only seen two great track names that I mentioned earlier in this thread
sorry Papy

sorry Papy

PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
Re: Valley: Screenshot/Video/Article Discussion
Though I'm not PapyChampy, I can say with certainty that the answer is yesDemented wrote:Are you (PapyChampy) the main map maker for TM2? Did you create the majority of the maps for Valley?

Global moderator | Dutch moderator | Laddermoderator | ManiaWiki moderator
Server Manager/webmaster of Smurfen.net, join us on Canyon, Valley and Royal!
ESL (Game) Staff Head for TrackMania (Stadium, Canyon and Valley).
Server Manager/webmaster of Smurfen.net, join us on Canyon, Valley and Royal!
ESL (Game) Staff Head for TrackMania (Stadium, Canyon and Valley).
Re: Valley: Screenshot/Video/Article Discussion
For those who don't know PapyChampy. He played TMU/TMUF for years. I first got to know his tracks through the Monthly Track Contest on TMX, which he frequently won due to his innovative Bay tracks. He also won the StarTrack competition which was a joint competition between Nadeo and TMX. And starting with Canyon, he's been working for Nadeo making maps for TM and SM. It's great to have someone FROM the community working on the game. Though he's in good company with people like farfa and sprint, who were also from of the community, and then got hired by Nadeo.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
- PapyChampy
- Posts: 817
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: Valley: Screenshot/Video/Article Discussion
I share this building method. It may take a bit more time, but really pays off in the end. I often build, delete, then rebuild sections until I'm satisfied.Demented wrote:It shows in the maps.
I like that they are thought out and not just thrown together, or as you say with "a bit of soul in the maps".
It makes a huge difference.
When I make maps I test and retest them over and over and make many, many changes until they have a good feel and flow to them.
Are you (PapyChampy) the main map maker for TM2? Did you create the majority of the maps for Valley?
I've built the whole Stadium² campaign, gonna be the same for Valley. =)

Re: Valley: Screenshot/Video/Article Discussion
Joke: I hope you don't rebuild exactly the same tracks (except A08 perhapsPapyChampy wrote:I've built the whole Stadium² campaign, gonna be the same for Valley. =)


Keep up the great work

we can't wait for Stadium and especially Valley release.
Or will there be a closed Beta for Valley first?

- wiidesire-2
- Posts: 1113
- Joined: 26 Feb 2011, 22:47
- Location: Germany
Re: Valley: Screenshot/Video/Article Discussion
Closed Beta is already released for the Nadeo teamTMarc wrote:we can't wait for Stadium and especially Valley release.
Or will there be a closed Beta for Valley first?


Picture/Video/Article Collection Topics:
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF

Re: Valley: Screenshot/Video/Article Discussion
I mean a beta before a possible Open Valley Betawiidesire-2 wrote:Closed Beta is already released for the Nadeo team![]()

Who is online
Users browsing this forum: No registered users and 1 guest