Re: Trackmania² Stadium Open Beta
Posted: 28 Feb 2013, 02:34
Its like we all eat,drink,sleep with TM, fun game and all, yet comon' just f-off. Its not how huge the company gets, hires a group of 100+ workers or release a new game per week or have 50 new game ideas on the table and your always playing scrabble. Make it one game, United was great, really good, enough for me. So what.. a new graphic engine, import it in, update the exe, combine what the players got started, mixed cars/env and adding all the blocks in, uniting the rest. Thats what we want. Follow the movement. Afterwards, add in all the extra features, a new car editor, snow, like to icy, slick roads, or in valley, mud show, or different stages of outside environments that can be applied to the track inside the environment. This is to broaden the experience and share, so AWESOME.
Well got to go, enjoy driving.
PS.. your spending all the time making new environments, when the base was already started, just had to tweak it, update the graphics code and maybe even make completely a new game, like seriously fix storm-mania, whoever naked that one.
PEW PEW...
At least it was better than spending 10 dollars on TM2, what a cope out, when I would of waited and spent $50.00
Yet, I got to say, whoever came up with Stormmania game directives, was a great idea, Iam following the concept and the player user ability. But that is set aside from the sounds and character movements, humping, ready for battle, and the pull-ups for TM2, a start copy from Stormmania, and tires from Canyon, oh how sadly not original.
Like in the first post, I really liked the standout glare of RED - YELLOW - GREEN start lights and the nice soft reflective lighting glow in TM2.. is there any way to fix this with a sharper contrast, a more realistic streamline?


PS.. your spending all the time making new environments, when the base was already started, just had to tweak it, update the graphics code and maybe even make completely a new game, like seriously fix storm-mania, whoever naked that one.
PEW PEW...
At least it was better than spending 10 dollars on TM2, what a cope out, when I would of waited and spent $50.00
Yet, I got to say, whoever came up with Stormmania game directives, was a great idea, Iam following the concept and the player user ability. But that is set aside from the sounds and character movements, humping, ready for battle, and the pull-ups for TM2, a start copy from Stormmania, and tires from Canyon, oh how sadly not original.
Like in the first post, I really liked the standout glare of RED - YELLOW - GREEN start lights and the nice soft reflective lighting glow in TM2.. is there any way to fix this with a sharper contrast, a more realistic streamline?

