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Re: Trackmania² Valley Released!

Posted: 06 Jul 2013, 10:25
by infarctus
Hylis wrote:I will read more in the days to come, but just to express my fun feeling about releasing something that could be hard to understand in first time of play.
infarctus wrote:you left forever this awesome sensitivity that we find on rally, island or coast...
snq wrote:Steering is way too sensitive (...) it's almost impossible to get the car pointing where you want it on dirt.
Niak niak niak. :mrgreen:

infarctus wrote:Awesome title!
and thanks ^_^
Ok yo got me there! Do not take my message wrong. The last part was the most important...Off course, you always expect something different from reality, at least when you make the mistake to expect something (kalil gibran wrote books about the fact to never expect something...And he was right!)

I knew the more i would play the more i'd love it. And guess what...

Re: Trackmania² Valley Released!

Posted: 06 Jul 2013, 10:27
by YonCan
Great game, Nadeo! :yes:
I downloaded Valley yesterday (after the big run was over ;) ) and I had only one or two hours to test, so I can give only first impressions.

I was curious after the contradictory posts about the driving on dirt (too sensitive - lacks sensitivity) and - yes, it's very sensitive, but I have to practice some time before saying more. What I expect: First moment of turning should be reluctant, but as soon as the car turns it tends to oversteering and you have to countersteer to continue after the bend.

Great variety in editor! :clap: Will give us a lot of possibilities for track building.

Pleeease :thx: add some water splash, especially for the mud parts. The graphics quality of the game lets you expect this, and you're a little bit surprised/disappointed when driving through a puddle doesn't have any splash effect.
:roll:
But otherwise: Thank you, Nadeo, for this excellent game :thx: . I only need a new pc for the forest parts. :lol:

Re: Trackmania² Valley Released!

Posted: 06 Jul 2013, 10:31
by TMarc
Gaben1337 wrote:I found a problem... ManiaPlanet suddenly downgraded to the 2009 version.
Image
Someone help me? Let Me Tell You About Homestuck
You already posted that http://forum.maniaplanet.com/viewtopic. ... 77#p176577 :roll:

Re: Trackmania² Valley Released!

Posted: 06 Jul 2013, 10:33
by Gaben1337
TMarc wrote:
Gaben1337 wrote:I found a problem... ManiaPlanet suddenly downgraded to the 2009 version.
Image
Someone help me? Let Me Tell You About Homestuck
You already posted that http://forum.maniaplanet.com/viewtopic. ... 77#p176577 :roll:
Nobody noticed the previous one. :?

Re: Trackmania² Valley Released!

Posted: 06 Jul 2013, 10:34
by Omnixor
means nobody cares.

Re: Trackmania² Valley Released!

Posted: 06 Jul 2013, 13:10
by zarexz
Valley is much more what I've expected from TM².
Thanxz Nadeo :1010

Re: Trackmania² Valley Released!

Posted: 07 Jul 2013, 08:54
by Ozon
I could write a long text here, but I'll try to keep it compact.

Valley is an awesome environment. Very challenging but at the same time so beautiful.

Will definetly play this more often the next weeks!

:1010

Re: Trackmania² Valley Released!

Posted: 07 Jul 2013, 09:59
by darmaya
Mee too keeping short:
Valley is awesome.
The blocks are pieces-of-art.
The drive is entertaining
The music is perfect.

To any single team member i say:
BRAVO! thanks,
this is a work of love.
Respects to Hilis.

Re: Trackmania² Valley Released!

Posted: 07 Jul 2013, 11:40
by GanjaRider
Excelent job Nadeo. 5 years in the making really payed off. Great gameplay, realistic graphics, brute engine sound, cool Papy tracks, great fun! :D I picked up the gameplay right away, having played all tm's helped me alot there. I love the slowing down coast-style. Drifting on tarmac still feels like the forearms of a T-rex, too short, but I guess it's more like a penalty and I'm sure there are ways to get advantage out of it. I've already had many hours of fun and there will be many hours to come. All in all better then I expected and I expected much! GG! :1010

Re: Trackmania² Valley Released!

Posted: 07 Jul 2013, 11:50
by Sheza
I really want to try out Valley for a bit to see if I want to drop the ridiculous asking price on it. With concerns regarding corner-cutting visual effects and poor handling mechanisms, I cannot justify the price for a game I may not like.

Can't Nadeo develop a sort of trial system?