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Re: Maniaplanet Update #4 - wishlist

Posted: 13 Aug 2014, 17:41
by Uggen
Even though I have never posted on these forums before I have played your trackmania titles for many a years, and one thing that I feel trackmania is and has always been missing is some sort of cooperation. This game needs teamplay!
One needs to be creative if such an implementation is to be made into a game which from the core is made up to be about your own performance and skill, but think about the benefits!

Think about a couple of things:
When people try out new games, it is often because they have been adviced by a friend to try it out. Very often, the friend who tries out the game actually downloads it to play with the friend he got the suggestion from. Such a thing is not really possible here. Sure, you can join the same server, but you still play and act individually, not for your team.

some suggestions from myself and other I have catched throughout this post.
Coop-mapmaking: enable people to make maps together.

Make a relay game-mode: If a server is on relay mode, players get sorted in to teams, (lets say red and blue as it always has been) When the match starts, 1 player from each team has to play the track current. After they have reached goal, they enable the next player in line for their team to begin the map. Just like standard relay running. This opens up for teamplay(or atleast abit). For example, if the first player from the blue team finishes first, the next player for his team may start before the next player for the red team, as he has to wait until his teammate finishes the map before he can start the race.

TEAM-time attack Standard time attack, but the players on the server gets divided into teams, from 2 to 4 teams(red, blue, green, orange?) It's just like normal time attack, except that the winner is decided by the mean time by each team. For example, if there are three players in team blue, and their times are 12:40, 13:60 and 11:50, the teams time becomes 12:50(the mean of all the player times combined). The team with the highest mean time wins.

What do you guys think?

Re: Maniaplanet Update #4 - wishlist

Posted: 13 Aug 2014, 18:27
by djhubertus
There is teamattack gamemode for TM but no one is interested :/

Re: Maniaplanet Update #4 - wishlist

Posted: 14 Aug 2014, 07:29
by tombuilder
There are even both available, Team TA and also Relay Race both work exactly as you described and are really fun.
Problem with this gamemodes on public server is, that you always need enough players at the same time, otherwise it`s quite pointless.
There is even a tournament starting soon on dirt, which uses both modes in the groupphase.
http://udt.pulse-gaming.fr/
Sorry for offtopic, just wanted to answer and visible for all who are interested.

Re: Maniaplanet Update #4 - wishlist

Posted: 15 Aug 2014, 15:15
by novationx
a notification when someone leaves a comment on the stuff you share on the newsfeed.
a notification when someones leaves a comment on the stuff where you left a comment.


( increase the activity of the newsfeed & give us some variation. I see that ManiaPlanet is posting a lot, but the only thing I see from the community is spam spam spam about MX maps. )

Re: Maniaplanet Update #4 - wishlist

Posted: 15 Aug 2014, 18:25
by SoraTWE
some relaxing music in map editor

Re: Maniaplanet Update #4 - wishlist

Posted: 16 Aug 2014, 11:40
by Boo425
SoraTWE wrote:some relaxing music in map editor
Dammit, why didn't I think of requesting that.

Re: Maniaplanet Update #4 - wishlist

Posted: 16 Aug 2014, 13:05
by Ozon
SoraTWE wrote:some relaxing music in map editor
Nice idea. I always loved the ambient sounds in tmuf. On stadium it was just wind; annoying. But coast (if I remember right) had nature sounds, which can be relaxing at times.

Re: Maniaplanet Update #4 - wishlist

Posted: 16 Aug 2014, 15:58
by Tom.K
killaprodtm wrote:
SoraTWE wrote:some relaxing music in map editor
Nice idea. I always loved the ambient sounds in tmuf. On stadium it was just wind; annoying. But coast (if I remember right) had nature sounds, which can be relaxing at times.
Didn't TMO have background music in editor? I remember some sort of music playing while me and my friend were editing a Desert map on TMO demo on friend's PC.

Re: Maniaplanet Update #4 - wishlist

Posted: 17 Aug 2014, 10:56
by Florenzius
Here's a great wish, if it is not too late:

In this KEYART - image so you can see in the background these realistic mountains:

http://i.imgur.com/bTCi5Pc.jpg

I wish these mountains as a block. The present mountains all look the same.

Re: Maniaplanet Update #4 - wishlist

Posted: 17 Aug 2014, 13:59
by Zeraxex
Tom.K wrote:
killaprodtm wrote:
SoraTWE wrote:some relaxing music in map editor
Nice idea. I always loved the ambient sounds in tmuf. On stadium it was just wind; annoying. But coast (if I remember right) had nature sounds, which can be relaxing at times.
Didn't TMO have background music in editor? I remember some sort of music playing while me and my friend were editing a Desert map on TMO demo on friend's PC.
Yes, TMO had Music in the Editor:
http://www.tm-tube.com/audio/6885/track ... lpine-edit
http://www.tm-tube.com/audio/6893/track ... speed-edit
http://www.tm-tube.com/audio/6890/track ... rally-edit

Especially Desert was great for editing. :)
I wish there would be some music in the editor now. BUT: You can use your own music in the editor: Drop an .ogg file to "Documents\ManiaPlanet\Media\Musics\»Environment«\Editor\»Mood«.
But these original editor musics are the best for mapping. :)