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Re: Maniaplanet, a new adventure
Posted: 17 Jun 2010, 22:15
by tcq
Would really be interested to know, how it will be possible to allow player to create bug free blocks.
Re: Maniaplanet, a new adventure
Posted: 18 Jun 2010, 08:03
by Hylis
the responsability will be in the hands of the host to select the maps where the author have the responsability to correctly select his blocks. So I think it will be ok
we have made a big work for blocks to work without specific informations most of the time. I think that a player that takes time to make a block will more simply pay attention that his block respect the basic rules.
Re: Maniaplanet, a new adventure
Posted: 18 Jun 2010, 09:20
by SadHik
Blockpark moderators will test every single block and will delete them if the basic rules aren't respected, that is the way carpark work and i think we managed to have a clean car collection

Re: Maniaplanet, a new adventure
Posted: 18 Jun 2010, 12:13
by Yrp360
Carpark / Blockpark rocks !
My question is about the size of a map/replay file with the use of custom blocs...how will it works ?
Re: Maniaplanet, a new adventure
Posted: 19 Jun 2010, 02:02
by Shadowfax
What limits will there be placed on blocks?
Could someone design a "block" that is a full length track?
How about special blocks like starts, finishes,checkpoints and boosters?
Re: Maniaplanet, a new adventure
Posted: 19 Jun 2010, 21:36
by Knutselmaaster
Yrp360 wrote:Carpark / Blockpark rocks !
My question is about the size of a map/replay file with the use of custom blocs...how will it works ?
I think that will work the same way as custom music/mod/signs in TM, the .gbx will contain the locators addresses and thus doesn't get much bigger from it.
Re: Maniaplanet, a new adventure
Posted: 19 Jun 2010, 21:41
by Zooz
That's a bit more of a problem when it's not cosmetic... What if you play a track where the block hosting has gone down or you are playing offline (if that's even possible)? You won't be able to finish it

Re: Maniaplanet, a new adventure
Posted: 19 Jun 2010, 22:24
by SadHik
- hylis said that all the cutom blocks geometry will be included in the maps and affected to default textures.
- having new textures will be only possible by creating a mod.
The limitation i see to these points is that this will be hard to make new textures for custom blocks without breaking others blocks if mods works as in TMF.
Maybe there will be a kind of mini mods for blocks ?

Re: Maniaplanet, a new adventure
Posted: 19 Jun 2010, 22:38
by Hylis
I think I already explained this. The geometry is superbly compressed in the track or replay file. For each texture you use in your block, you should select a default texture from the original set of texture in case your additionnal textures are missing. This way, all the challenges are always playable/replayable. Now, the size of the tracks could become quite bigger if changes too many things, but that's a little like loading your track with too many blocks. We have time to see what happen in that case, but that's not the best use of the system I think. It is better to have variations than extreme and total makeover made by the community to start with. An environment is too much work that also requires a lot of experience and management. So, this scenario is not our primary target.
Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 01:45
by ManiaMaster
I'm really curious about one thing :
is it "really" an import of a block ?
does tm have an ingame block creator or do we really have to own / be skilled at a 3D program .
last thing would make it too complex imo , since the style of tm should be simple everytime.
also I fear too much variety.