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Re: New Titlepack : TM Plus

Posted: 25 May 2015, 15:30
by Tipiizor
I just tried to move up a tunnel bloc by 2 units.
It's just the same problem but inverted lol.

Now if you scroll, it fits with the nadeo blocs, but not with mountains entries.

So on my side, the best thing i can do with all those blocs, is to add a +2 height pivot on tunnels and grass blocs.
But i still think it's faster to just move the mouse cursor...

Re: New Titlepack : TM Plus

Posted: 25 May 2015, 22:45
by haenry
hmm, but the mountain entries on the same height as the normal nadeo road, as you can see it here in the picture, aren't they? Or do you mean something different?
Image
If they are on the same level, I don't see a problem any more.

Yes, it could indeed be faster, but it is not very user friendly to use two systems - especially not for newbies, who don't even know the effect of pressing "q/a".
Anyways, it's your decision whether to adjust the tunnel blocks or not (given that the adjustment actually works), since it demands quite some time I can imagine.

Re: New Titlepack : TM Plus

Posted: 26 May 2015, 00:12
by Tipiizor
Entries are on the good level because the default pivot of them is the bottom one, and since it touch the floor, it's not on real 0 level. (when you select top pivots on mountain, you cant place them on the floor!) Not easy to explain, but believe me, i can't do anything on my side :D
Just try to get use to it, it's not that hard ^^

The best for a beginner is to always use the blocs the way they are supposed to be set. (just switch pivot when needed)

Pivots utilisation is essential when using custom items, you must get use to it :D

Re: New Titlepack : TM Plus

Posted: 26 May 2015, 00:14
by haenry
hmkaaaaaaaaay...

Let's see how it will work on the long run then. Need to get used to it first :D

Re: New Titlepack : TM Plus

Posted: 26 May 2015, 18:21
by TMarc
yeah :)
btw. thanks for the video :thumbsup:

Re: New Titlepack : TM Plus

Posted: 29 May 2015, 19:16
by ReDiX
Title Pack Updated !!!
- New menu (not finished ^^ !! )
- API of MANIACALENDAR use for see next events
- New background
- Using cache-system for load menu


In the future :
- Add 2 Ladder PMC
- Add success for each user !

Re: New Titlepack : TM Plus

Posted: 18 Jun 2015, 05:14
by Tipiizor
After all the excitement about TMT (especially Lagoon), we must face the truth : there will be some long month before we can enjoy it !

So i'm back on my lovely Blender to finish/continue my duty ^^

I started with this often requested bloc : https://www.dropbox.com/s/f97o8rfllam2e ... 5.jpg?dl=0
Transition floor to cliffroad.
It's the only way to make it looks normal (because of the grass of the original floor)

Besides that, i've got some fresh ideas and many things to fix :p

And i'm always listening to you, you can request anything you'd like to see ingame ! Please make drawing or whatever to explain it to me better ^^

Some fresh news soon, see you o/

Re: New Titlepack : TM Plus

Posted: 18 Jun 2015, 13:32
by marios2000
Why couldn't this get included to the Valley title because these blocks are good enough and there are many players who aren't used to titlepacks (or haven't got all 3 Tm²s)
Keep on doing this stuff :1010

Re: New Titlepack : TM Plus

Posted: 06 Jul 2015, 19:56
by ReDiX
07-2015:

Common : Fixed - Lightmpap on small signs holders.

Valley : Added - orange traffic cone
- few fences
- Inclined Tunnels
- Floor to cliffroad transitions
- Turbo Cliffroads
- Turbo Sticker
- Various basic terrain surfaces
- Few more stones

Fixed - Turbo tunnel wrong second pivot


NB: The red target on some icon means that the item can be placed freely (like nadeo items)
This can be usefull to place items on not flat surfaces.

Re: New Titlepack : TM Plus

Posted: 06 Jul 2015, 20:03
by xrayjay
top notch work as always :thumbsup:
one of the best TPs out there :clap: