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Re: Kilo Project! A08
Posted: 21 Sep 2011, 23:37
by metoxys
maniaracer wrote:pm/link files for high render (ic7/4-4.5 for your gig)- will leave during the day/ or u need render farm :p
huh? I didnt get what you said.
If you think that my rendering takes very long, I am working every day and I mostly leave my laptop on, rendering. Because I optimize the clips to the background music, the rendering replays are between 4 and 6 seconds long. Those take a bit to render but because I am technically afk, rendering times are no match for me
Re: Kilo Project! A08
Posted: 22 Sep 2011, 00:20
by xrayjay
Did nadeo an background update for the video rendering? Every video which i try to render is now cutted in few pieces^^ May for your project it´s nice to work this way but not for short videos with less cars i guess

Would be nice if there´s an option for split videos or not (or is this function already there and i didn´t find it?

)
Re: Kilo Project! A08
Posted: 22 Sep 2011, 03:20
by Trackmaniack
I'm kinda wondering why rendering is taking so long/is so unstable in the first place.

Other than the dynamic reflections (which I turn off anyway) it's not -that- much more HD than Stadium, is it?

Re: Kilo Project! A08
Posted: 22 Sep 2011, 06:27
by metoxys
Trackmaniack wrote:it's not -that- much more HD than Stadium, is it?

Dynamic reflections, better water, better water reflections, better shading system, better car reflections, better light reflections on cars, lens flares, better cloud rendering, better trees (löl), better particles, much better textures, a lot more focusing on bump maps, decals on the street, more area outside of the building area
Re: Kilo Project! A08
Posted: 22 Sep 2011, 22:28
by metoxys
Bumpumpump to keep this alive.
Finished more seconds... after this crap crashed on me. I love how this non-listed video got a hundred views already
Expect more! Like, really awesome things!
The fact that this track is straightforward gives both disadvantages but also advantages for me making the cameras and realizing ideas.
Re: Kilo Project! A08
Posted: 22 Sep 2011, 22:48
by flunkorg
metoxys wrote:Bumpumpump to keep this alive.
Finished more seconds... after this crap crashed on me. I love how this non-listed video got a hundred views already
Expect more! Like, really awesome things!
The fact that this track is straightforward gives both disadvantages but also advantages for me making the cameras and realizing ideas.
Okay, I'm confused. Did you finish the video already and uploaded it?
Re: Kilo Project! A08
Posted: 22 Sep 2011, 22:55
by metoxys
flunkorg wrote:Okay, I'm confused. Did you finish the video already and uploaded it?

Re: Kilo Project! A08
Posted: 23 Sep 2011, 18:39
by CXgamer
Re: Kilo Project! A08
Posted: 23 Sep 2011, 19:19
by BlackShark
I'm late... sorry.
Just had a look at the test footage you showed two pages earlier.
It's looking fun, agree that you shouldn't use the intro shot when you see the foliage dancing. Extending the video through multiple songs is going to be way too long though. I wonder if you'll barely fill one. You'll have to seriously cut your soundtrack to shorten it.
A08 is very focused and extremely short. It's going to be difficult to find enough variety to keep viewers entertained for long. The maximum video length I'd recommend for this track would be about 1:30, maybe 2:30 if you include intro and credits.
A08 has about 5 main events
-start spread
-series of jumps (can't distinguish them if you don't know the map)
-checkpoint between the series of jumps
-tight area just before the finish line
-finish by hitting a wall
For comparison Lava-flow (map for 1K project II) had 13 events (9 main and 4 secondary)
-start spread
-triple path area
-impact jump on the house
-river-flow-like + waterfall jump
-4-way jump (left & right)
-4-way jump (jump over the hill)
-4-way jump (tunnel under the hill) (barely used in the final video)
-4-way jump (jump from the side tunnel in the mountain)
-gathering area before the finish
-finish on the water
-secondary road 1 : road to the side jump (tunnel in the mountain) (used in into)
-secondary road 2 : jump into the river-flow area from the side (used in intro)
-secondary road 3 : backup road for cars stuck after the river-flow jump (used in intro)
If you want to keep viewers entertained, you'll have to find some of the replays that stand out of the crowd and do some close-ups on them.
In your preview wide shots, I noticed :
-a bunch of cars hitting a pole at the first series of jumps
-one car making an frighteningly high jump (how the hell did this one jump that high ???)
-there are a bunch of cars hitting the wall above the track in the area where the track tightens just before the finish
It would be great if you managed to identify which cars they are so that you could make special high quality cameras by loading only these cars in the mediatracker, and then exporting the clips to your massive render.
Re: Kilo Project! A08
Posted: 23 Sep 2011, 19:51
by metoxys
Thanks for the suggestions but I have something in mind, folks
So far 1:22 (not counting intro) have been made. The first piece of music (that World of Goo soundtrack) is almost completely filled. Don't worry, I am experienced enough for making videos entertaining.
Estimated video length:
3:10 minutes + credits