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Re: Custom Objects Specifications
Posted: 01 Oct 2012, 20:21
by schl3ck
schl3ck wrote:Hi,
when I try to import an object with canyon-materials the NadeoImporter says to me: "Mesh : not enough UvLayers for material (0 < 1)"
I'm using Blender as a noob
I've created a Material with the name "ArenaFloor" (from Canyon) and in that 2 textures (Material, mapped as UV; and Lightmap the same as Material)
I hope someone is able to help me

I forgot to create the UVMaps in the ObjectData-Tab. Therefor I don't need the textures

Re: Custom Objects Specifications
Posted: 01 Oct 2012, 20:51
by iyumichan
Let me enlighten you.
That is probably because your lightmap aint that well done. Probably parts bleeding into each other.
Check out the lightmap tutorial that was linked somewhen earlier in this thread

Oh and it might help if you set the shadow settings to high.
BTW I already reproduced the default arenablock without any bugs.
Re: Custom Objects Specifications
Posted: 02 Oct 2012, 10:31
by damien
I think the problem is that your vertex normals are wrong.
You have to split them per face.
When you create smooth shapes, its good that the normals are "per vertex".
But when you need sharp edges, you have to split the normals "per vertex per face".
found that tuto on google :
http://andy.xd-artist.de/2012/03/06/exp ... -unity-3d/
Re: Custom Objects Specifications
Posted: 02 Oct 2012, 19:17
by SiH13
Teardrop wrote:SiH13 wrote:I give up, I will never understand how to even import the blocks that others have made..
You just have to copy the directory containing your object in "My Documents/ManiaPlanet/Blocks/Common/"
Then you'll find them in the map editor (F4 to open the Object Mode)
Downloaded the test objects from dolmen and forge, nothing shows up in the editor(s)
Re: Custom Objects Specifications
Posted: 02 Oct 2012, 20:14
by schl3ck
SiH13 wrote:Teardrop wrote:SiH13 wrote:I give up, I will never understand how to even import the blocks that others have made..
You just have to copy the directory containing your object in "My Documents/ManiaPlanet/Blocks/Common/"
Then you'll find them in the map editor (F4 to open the Object Mode)
Downloaded the test objects from dolmen and forge, nothing shows up in the editor(s)
I had the same problem but if you copy them into the folder Blocks/Canyon or Blocks/Storm you should be able to get them in the editor. The Common folder seems to not work at the moment (at least for me).
Re: Custom Objects Specifications
Posted: 03 Oct 2012, 09:47
by iyumichan
schl3ck wrote:
I had the same problem but if you copy them into the folder Blocks/Canyon or Blocks/Storm you should be able to get them in the editor. The Common folder seems to not work at the moment (at least for me).
You guys have to run the importer on the example files to make them show up.
Alternatively you can get the results and some other username ones at maniapark.
Trackmania² Objects:
http://www.maniapark.com/liste_object.php?game=1
Shootmania Objects:
http://www.maniapark.com/liste_object.php?game=2
Enjoy!
Re: Custom Objects Specifications
Posted: 03 Oct 2012, 17:43
by meuh21
I'm noob with Blender. After hours of work i have imported a pipe in TM. But i have a problem with the light. My object is very shiny

I can't find any solution... If a blender user can help me ? (but don't forgot i'm a begginer

). Thanks for your help
Texture is ArenaConcretePxz.

Re: Custom Objects Specifications
Posted: 03 Oct 2012, 19:34
by justspeeding
hi all,
I made a 15min tutorial how to use the nadeo importer with bach files.
like this way it is verry simple to test or convert your 3d models or skins to the correct files.
example files + info you can DL here:
http://www.fileden.com/files/2008/8/23/ ... 0files.zip
and here you can see the video:
http://www.tm-tube.com/video/27674/tuto ... eoimporter
hope it help you to use the importer on a faster way
Re: Custom Objects Specifications
Posted: 03 Oct 2012, 19:56
by spaii
meuh21 wrote:I'm noob with Blender. After hours of work i have imported a pipe in TM. But i have a problem with the light. My object is very shiny

I can't find any solution... If a blender user can help me ? (but don't forgot i'm a begginer

). Thanks for your help
Texture is ArenaConcretePxz.
Salut Meuh,
En haut à droite, dans material, où tu as mis "ArenaConcretePxz", tu as une icone à gauche de la boule. C'est un triangle avec 3 points en surbrillance (Object Data), tu cliques dessus.
Ensuite, dans la partie UV Maps, tu dois avoir les 2 UV Maps : Material et Lightmap.
Si tu as déjà Material, il te suffit de cliquer le bouton + (cela fait une copie de ton UV Material), et renommer la copie de l'UV Map par Lightmap
J'espère que cela t'aidera, sinon, n'hésite pas

Re: Custom Objects Specifications
Posted: 03 Oct 2012, 20:40
by meuh21
Cete étape là m'a donné du fil à retordre mais j'avais réussi

(sinon NadeoImporter bloque). Par contre, j'ai l'impresion que c'est au niveau de la Lightmap que se situe le problème car c'est surtout après le calcul des ombres que l'objet devient très clair... Mais je ne vois pas comment agir sur Lightmap et de toute façon je ne sais pas ce qu'il faut faire

A moins que le souci se situe au niveau de l'application des textures ? Merci pour ton aide.
Pas facile Blender et l'import d'objet quand on part de zéro, mais les possibilités sont immenses. Le seul bémol, à part mon souci de Lightmap, c'est le positionnement des objets qui est très contraignant.