MatchMaking Lobbies feedbacks
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- jonthekiller
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Re: MatchMaking Lobbies feedbacks
You have effectively ruined matchmaking for me and many more. The new maps are fucking atrocious. You have to realize your mapmaker can NOT make elite maps worth playing. Please, please remove all current maps and add the ESL map pack. Not a single person I've played with on the matchmaking server has had ANYTHING good to say about the current maps. Listen to your players and let us play the maps we want. This isn't trackmania.
I for one will not be playing until you fix this.
I for one will not be playing until you fix this.
- PapyChampy
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Re: MatchMaking Lobbies feedbacks
I'll try to be as constructive as possible here, even if your post doesn't encourage me to.amani wrote:You have effectively ruined matchmaking for me and many more. The new maps are fucking atrocious. You have to realize your mapmaker can NOT make elite maps worth playing. Please, please remove all current maps and add the ESL map pack. Not a single person I've played with on the matchmaking server has had ANYTHING good to say about the current maps. Listen to your players and let us play the maps we want. This isn't trackmania.
I for one will not be playing until you fix this.
1) Keep in mind that those maps were created for Beginners. Some people will get their first contact with the game on those maps. Try to put a beginner on Gouge or Ironfist and see if he has fun.
2) No one is preventing you from playing on a matchmaking server that has the ESl mappack. You can also play on a single server that contains the ESL mappack.
3) I clock thousands of hours in the Elite editor itself. I think I'm beginning to understand what makes a good or a bad Elite map. You have to understand that a map with a static defense behind grills and random castle blocks is not what the game needs. Gameplay wise and spectating wise, this won't push the game any further.
4) Have a little respect and some constructive criticism. You are saying that all the Elite maps produced from the beginning are "atrocious" without even saying why.
5) You do not represent the whole community. Don't automatically assume that everyone shares your opinion on this matter.

Re: MatchMaking Lobbies feedbacks
You, sir, are not a good elite player then.amani wrote:You have effectively ruined matchmaking for me and many more. The new maps are fucking atrocious. You have to realize your mapmaker can NOT make elite maps worth playing. Please, please remove all current maps and add the ESL map pack. Not a single person I've played with on the matchmaking server has had ANYTHING good to say about the current maps. Listen to your players and let us play the maps we want. This isn't trackmania.
I for one will not be playing until you fix this.

"Blame it on the maps" blah blah
I blame it more on the community maps; so many badly designed maps like IPL - Breach out there, which make you think "This is official, therefore it must be good". Skill decides who wins, not the map. I mean, how can you possibly say something good about maps you do not see as official?
Tl;dr: Papychampy is a great mapper and he knows what he does. I enjoyed all of his maps (after a bit of training time) - but as part of beeing a fair and friendly player, I never blamed it on the map I was playing on.
I hope I don't have to play with you.. you probably blame a loss on your own team.


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- dreammyw0w
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Re: MatchMaking Lobbies feedbacks
The new castle is my favorite map <3
The other maps are very good too ( collided & the one with a laserpad-balcony )
Im gonna make sure its in the next mappool.
The other maps are very good too ( collided & the one with a laserpad-balcony )
Im gonna make sure its in the next mappool.

Re: MatchMaking Lobbies feedbacks
Fair enough.PapyChampy wrote: 1) Keep in mind that those maps were created for Beginners. Some people will get their first contact with the game on those maps. Try to put a beginner on Gouge or Ironfist and see if he has fun.
Except the game, there are no current matchmaking servers with the ESL mappack. Active, at least.PapyChampy wrote: 2) No one is preventing you from playing on a matchmaking server that has the ESl mappack. You can also play on a single server that contains the ESL mappack.
TheCave, WindOfChange, Excursion, Housekeeping and others I can't remember the name of, are these the maps the game needs according to you? I don't know man, look at Quake and UT. While not comparable in game modes, they are fast paced arena shooters. If these games were released today with a matchmaking system, you can bet your ass that's where most people would play, and the map pool wouldn't be changed to untested maps the household mapmaker did to test what works.PapyChampy wrote: 3) I clock thousands of hours in the Elite editor itself. I think I'm beginning to understand what makes a good or a bad Elite map. You have to understand that a map with a static defense behind grills and random castle blocks is not what the game needs. Gameplay wise and spectating wise, this won't push the game any further.
Every single time people have criticised your maps, nadeo employees and your friends have rushed to your defense, you HAVE been given constructive criticism elsewhere in this thread but nothing has been done. It worked once, and the ESL map pack was added to the server but it went away. (Due to internal squabble? I don't know.) It doesn't give a serious impression on Nadeo as a company.PapyChampy wrote: 4) Have a little respect and some constructive criticism. You are saying that all the Elite maps produced from the beginning are "atrocious" without even saying why.
Sorry you got that impression from my post, of course I can only speak for me and my friends here, but from playing many games, the general consensus seem to be negative towards the new maps.PapyChampy wrote: 5) You do not represent the whole community. Don't automatically assume that everyone shares your opinion on this matter.
Wow, did it hurt when you pulled all that out of your ass? Assume more pls.killaprodtm wrote: You, sir, are not a good elite player then.
"Blame it on the maps" blah blah
I blame it more on the community maps; so many badly designed maps like IPL - Breach out there, which make you think "This is official, therefore it must be good". Skill decides who wins, not the map. I mean, how can you possibly say something good about maps you do not see as official?
Tl;dr: Papychampy is a great mapper and he knows what he does. I enjoyed all of his maps (after a bit of training time) - but as part of beeing a fair and friendly player, I never blamed it on the map I was playing on.
I hope I don't have to play with you.. you probably blame a loss on your own team.



Re: MatchMaking Lobbies feedbacks
These maps are not included in the matchmaking lobby I'm talking about. (Ubisoft)dreammyw0w wrote:The new castle is my favorite map <3
The other maps are very good too ( collided & the one with a laserpad-balcony )
Im gonna make sure its in the next mappool.
- PapyChampy
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Re: MatchMaking Lobbies feedbacks
Answering to this on 4)amani wrote:Fair enough.PapyChampy wrote: 1) Keep in mind that those maps were created for Beginners. Some people will get their first contact with the game on those maps. Try to put a beginner on Gouge or Ironfist and see if he has fun.
Except the game, there are no current matchmaking servers with the ESL mappack. Active, at least.PapyChampy wrote: 2) No one is preventing you from playing on a matchmaking server that has the ESl mappack. You can also play on a single server that contains the ESL mappack.
Well, I think accessibility and scenery are important in the maps.amani wrote: 3)
TheCave, WindOfChange, Excursion, Housekeeping and others I can't remember the name of, are these the maps the game needs according to you? I don't know man, look at Quake and UT. While not comparable in game modes, they are fast paced arena shooters. If these games were released today with a matchmaking system, you can bet your ass that's where most people would play, and the map pool wouldn't be changed to untested maps the household mapmaker did to test what works.
You seem to have no idea how many rules I have to follow when creating maps. the maps you mention are not perfect (and some are really far from it) but you always have to makes compromises between many factors.
That's not really how it works internally + SM doesn't have to mimic the DNA of UT or Quake.
The plan was to put different matchmaking servers, each with their own set of maps depending on the level (top level would be ESL maps) I'm pretty sure that there will be such a matchmaking server for top echelon players.amani wrote: 4)
Every single time people have criticised your maps, nadeo employees and your friends have rushed to your defense, you HAVE been given constructive criticism elsewhere in this thread but nothing has been done. It worked once, and the ESL map pack was added to the server but it went away. (Due to internal squabble? I don't know.) It doesn't give a serious impression on Nadeo as a company.
Nothing to do with the fact that the company is serious or not, just that we needed more time to prepare everything.
(Several problems there imo and you kinda mix them up together)
No hard feelings, thanks anyway for the feedbacks. If needed the maps will be reworked.amani wrote: 5)
Sorry you got that impression from my post, of course I can only speak for me and my friends here, but from playing many games, the general consensus seem to be negative towards the new maps.

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Re: MatchMaking Lobbies feedbacks
Because every Quake and UT maps were/are perfect? Worse, you don't even really have the choice in these games because making a map is painful and a custom map has (almost) no chance at all to be on an editor-hosted server... So let's play the exact same maps for 10 years as in some other FPS, that would be fantasticamani wrote:I don't know man, look at Quake and UT. While not comparable in game modes, they are fast paced arena shooters. If these games were released today with a matchmaking system, you can bet your ass that's where most people would play, and the map pool wouldn't be changed to untested maps the household mapmaker did to test what works.

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Re: MatchMaking Lobbies feedbacks
I don't feel like anyone was actually saying they didn't want new maps or that the Quake/UT maps are perfect.The_Big_Boo wrote:Because every Quake and UT maps were/are perfect? Worse, you don't even really have the choice in these games because making a map is painful and a custom map has (almost) no chance at all to be on an editor-hosted server... So let's play the exact same maps for 10 years as in some other FPS, that would be fantasticamani wrote:I don't know man, look at Quake and UT. While not comparable in game modes, they are fast paced arena shooters. If these games were released today with a matchmaking system, you can bet your ass that's where most people would play, and the map pool wouldn't be changed to untested maps the household mapmaker did to test what works.
You mention playing the same maps for 10 years, why is this necessarily a bad thing?
First of, look at games such as Dota, LoL or HoN, these are games based on playing the same map for years. Players like to play on maps they know the ins and outs of. They like the familiar over the unfamiliar. And yes these are very different games from Shootmania but there's a reason why people play on 24/7 servers that only runs the map they like.
Secondly who are the people that would play the same maps for 10 years? The dedicated player base, are these really the players you want to drive away? Would we rather have the players that maybe plays a couple of times and then never touches the game?
And funny you should mention editor-hosted servers and custom maps. The only maps on the matchmaking servers are Official Nadeo maps. There used to be a bunch of other maps but they were, for some reason, removed.
To add to this, why were the old maps removed from the Matchmaking? Did they not fit the same criteria they once did of being beginner friendly?
How about phasing in the maps rather than releasing all of them at once and removing the old ones. Maybe adding a rating system so the playerbase can actually say what they think of the maps being played on the Matchmaking server, rather than reading the same old "you don't speak for everyone" line.
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