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Re: MpEditorUnlimiter
Posted: 26 Mar 2014, 04:02
by PeriSoft0
All right, gentlemen, have at it. Remember that I know zilch about TM conventions for mapmaking, so don't expect... well, probably don't expect whatever it is that you expect when you see a map. But enjoy, and shoot me a PM if you find any issues (I think I've hijacked phil's thread enough as it is; sorry!).
http://www.perisoft.org/tm/perisoft-doe ... d-beta.zip
Re: MpEditorUnlimiter
Posted: 06 May 2014, 20:35
by Lowfry
Isn't a patternscan possible?
Re: MpEditorUnlimiter
Posted: 06 May 2014, 21:20
by phil13hebert
Lowfry wrote:Isn't a patternscan possible?
There is a pattern scan in my tool, but Nadeo's update is 9 month of changing code, so the pattern scan isn't always working. Also, Nadeo sightly changed the editor code, so patern isn't working anymore for this update.
To finish, you don't need my tool anymore since
Nadeo officialy added the blockmixing in the editor.
Hylis wrote:- Mix mapping: can place ghost blocs without constraints, without services and with risks of visual glitches
Another place
Hylis wrote:- maps: thanks to the ability to remove constraints from the editor
My tool is now useless even if I update it

Re: MpEditorUnlimiter
Posted: 07 May 2014, 01:36
by marcchello
well i have the latest updates and blockmixing is not working at all

just a heads up ( atleast not in stadium )
Re: MpEditorUnlimiter
Posted: 07 May 2014, 02:14
by phil13hebert
marcchello wrote:well i have the latest updates and blockmixing is not working at all

just a heads up ( atleast not in stadium )
It's normal that my tool isn't working

I won't update it since it's not needed anymore.
Re: MpEditorUnlimiter
Posted: 07 May 2014, 18:46
by marcchello
i mean blockmix is not working in the
original editor

so the tool is needed =)
at least the original editor
does not allow blockmix in stadium ( for me )
Re: MpEditorUnlimiter
Posted: 07 May 2014, 18:59
by phil13hebert
marcchello wrote:i mean blockmix is not working in the
original editor

so the tool is needed =)
at least the original editor
does not allow blockmix in stadium ( for me )
Yes it is, it's only well hidden
Click on the hammer in the bottom right, then click "enable experimental features" or something like this

Re: MpEditorUnlimiter
Posted: 07 May 2014, 19:47
by TMarc
exactly like this
and then you have two options:
- air mapping, this allows to place stackable blocks (e.g. that have a P in the icon) and remove blocks below
- mix-mapping, this allows to place any block anywhere (within the regular horizontal and vertical grid dimensions of course)
You need to press the "Block Mode" button a second time (or F2) to toggle the different modes then (the "block" symbol becomes red for mix-mapping, and yellow for air mapping.
Re: MpEditorUnlimiter
Posted: 11 May 2014, 23:24
by marcchello
thank you guys , i didnt look too hard

MpEditorUnlimiter for TMT :?:
Posted: 19 Jun 2016, 15:58
by null8fuenf10
Hi @ll!
i know this Thread is a little bit outdated.
But maybe someone can get this tool work in Trackmania Turbo?
Turbo is mainly same as Maniaplanet, maybe it would be possible?
Greeting
null8fuenf10
