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Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 09:25
by Hylis
no, an ingame editor for the high definition block we have would be complicated anyway. It would be like including a car modeler. It is possible that we do a skin editor for block one day (meaning adding some 3D objects to an already existing bloc) but this is where you would fear of of too much variety. With block import, only a few of the community will be able to do it. Maybe some pros will even have fun on some week ends to make on or two. For example if they have a boring time during the week and really want to make games ^_^
Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 12:30
by Zooz
Hm, it wouldn't stop people like me from trying to make some amateur-quality blocks and put them in a track! Such a big new feature must be tried. I once modelled for a few weeks some years ago so I can probably make a slightly distorted cube
I still predict that there will be many bad blocks around

Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 12:36
by Bramble
We have plenty of tracks around that I wouldn't want to play now. I don't think it'll change that too much!
Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 14:53
by Romain42
Hylis wrote:no, an ingame editor for the high definition block we have would be complicated anyway. It would be like including a car modeler. It is possible that we do a skin editor for block one day (meaning adding some 3D objects to an already existing bloc) but this is where you would fear of of too much variety. With block import, only a few of the community will be able to do it. Maybe some pros will even have fun on some week ends to make on or two. For example if they have a boring time during the week and really want to make games ^_^
And, would it be possible to REMOVE a part of a block with the editor or another ingame tool ?
I especially think about the streetlights on island and bay which make the race somewhat crashy when they take up some space in a jump or a transition... It could be the same with some trees on several environments, and so on. It could help much of us to not have to create a whole block only for that. ^^
Maybe shall i post it in the suggestion thread ?
Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 14:56
by Alinoa
Indeed, this is better to open a thread in the suggestions forum

Re: Maniaplanet, a new adventure
Posted: 20 Jun 2010, 15:51
by Romain42
Re: Maniaplanet, a new adventure
Posted: 31 Dec 2010, 17:19
by Filipe1020
i prefer this
1/2/2011 ALL THE ENVIS!
but seriously, why 2012 or the end of 2011!? I cant wait too much longer!
