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Re: Ubisoft DRM
Posted: 22 Jul 2011, 12:10
by jamie_macdonald
ergo_one wrote:jamie_macdonald wrote:I love the way all these assumptions based on the Ubisoft DRM are automaticaly put as features for TM2 by the crowd
I've not said that TM2 will have this "feature", this thread is called "Ubisoft DRM", and I think it should be better in the Offtopic category because that would fits better than in Maniaplanet...
You are the "exception to the rule", don't take it personally
And i think it's on-topic, as the DRM is likely to hit UBI's mainstream games (it states so in the article), so any confirmation and/or hint that it's not going to land on TM2, is relevant to me (and important).
Cheers

Re: Ubisoft DRM
Posted: 03 Aug 2011, 09:51
by xis101
It´s only a few weeks until release. Shouldn´t the DRM of Maniaplanet be already certain?
So, are there any new infos you could share?

Re: Ubisoft DRM
Posted: 04 Aug 2011, 06:21
by tcq
Yeah, news about this would be nice. I still hope that there will be the simple, but awesome "one key per player".
Re: Ubisoft DRM
Posted: 04 Aug 2011, 08:22
by xis101
tcq wrote:Yeah, news about this would be nice. I still hope that there will be the simple, but awesome "one key per player".
I agree with you, because Trackmania is all about online play and a copy protection for solo mode isn´t really needed in my opinion.
But another point is the problem with cheaters. I´m no expert, but as far as I know a copy protection is also usefull against cheaters. And as there is only one exe (maniaplanet.exe) as Hylis said, a possible copy protection has to protect TM2, SM and QM together. And FPS like SM are more prone to cheaters than other types.
Re: Ubisoft DRM
Posted: 10 Aug 2011, 19:40
by GBLB
about DRM, Hylis just said in the
french topic :
Hylis wrote:Thornn wrote:Cool

, mais inquiet ! La release, DRM ou pas ??
ou pas ^_^
Il faudra quand même être connecté pour la campagne individuelle, ce qui est lié aux nouvelles fonctions en réseau, mais les éléments n'ayant pas de raisons d'être connectés sont encore accessible hors connexion, tels que les éditeurs, le LAN, le splitscreen ou le mode Hotseat.
Maniaplanet est un système de jeux en réseau de type 2.0, et à ce titre, il est inutile d'inclure une DRM. C'est déjà comme cela depuis cinq ans avec TrackMania qui a déjà fait de nombreuses ventes. C'est comme cela que l'équipe de Nadeo a continué de développer exclusivement sur PC et nous sommes très content de notre choix aujourd'hui. Il permet de faire des graphismes haute définition et de nombreuses choses extra, comme la communication par les forums, les réseaux sociaux, les sites de joueurs ainsi que toute leur implication à tous les niveaux: créations, partage, organisations de compétitions, serveurs dédiés etc. Nous adorons cette plateforme réellement internationale et toujours plus accessible en terme de prix. De plus, il existe maintenant des processeurs tout intégrés qui font très bien tourner nos jeux et cela semble bien être le début d'une très belle période du jeu sur PC!
Bref, ça sent bon et on est enfin sorti de la période de turbulence. En plus, on a bossé à fond en prévision des années à venir. Les nouveaux blocs débarquent ce soir et seront disponibles dans la beta multijoueur la semaine prochaine. Les graphistes retournent sur Storm pour continuer l'enviro et les programmeurs continuent de corriger et d'améliorer des versions probablement jusqu'à la sortie en septembre. Nous devons travailler encore sur le jeu individuel, en groupe, en splitscreen et en LAN. Il y a encore des éléments à régler sur les planets et les maniacredits. Bref, du boulot mais du plaisir!
Et à bientôt sur les routes

my english is so poor that i'm not able to traduce all his post, but in summary, Florent said :
Q: DRM or not ?
A : "or not" but you have to play connected to the Nadeo server when you play the solo because of his new features, but you can use whitout connection the editor, LAN, splitscreen, and hotseat.
For the rest, I let the internationnal players traduce better than me

Re: Ubisoft DRM
Posted: 10 Aug 2011, 19:51
by Trackmaniack
Schweet

That makes me happy.
Re: Ubisoft DRM
Posted: 10 Aug 2011, 20:38
by ionian
Hylis wrote:You will still have to be logged on for the individual campaign, which features new functions online, but those parts which have no reason to be connected are still available offline, such as editors, LAN, splitscreen or Hotseat mode.
Maniaplanet is a system of networked games like web 2.0, and as such, it is unnecessary to include a DRM. It's been like that for the last five years with TrackMania which has already sold many copies. That's why Nadeo has continued to develop exclusively on PC and we are very happy with our choice today. It allows for high-definition graphics and many extra things, like communication through forums, social networks, fan sites and involvement at all levels: creative, share, organize competitions, dedicated servers etc. We love this truly international platform, where ganes are becoming cheaper and more accessible. In addition, processors are becoming more integrated allowing our games to run very well - it seems to be the beginning of a beautiful period of the game on PC!
In short, things are looking good and we finally got through the turbulence. In addition, we have worked in depth in preparation for the coming years. New blocks will arrive tonight and will be available in the multiplayer beta next week. Graphic designers and programmers continue to correct and improve versions of Storm, details of which are likely to be available in September. We work on the game individually, in groups, splitscreen and LAN. There are still items to be paid for by planets and maniacredits. In short, a lot of work but fun!
And see you soon on the road
A mixture of my terrible French skills and google translate - I'm not sure on the last paragraph and I'm happy to be corrected

Re: Ubisoft DRM
Posted: 11 Aug 2011, 09:34
by fng_thatoneguy
ionian wrote:Hylis wrote:Maniaplanet is a system of networked games like web 2.0, and as such, it is unnecessary to include a DRM.
That is SUCH happy news after hearing about Ubisoft releasing Driver: San Francisco with the Online Services Platform. That was another I was going to pick up after their nice E3 reveal. That one looked pretty cool. Oh well, gives me more time for TM2 where I belong.
NADEO FTW again! I'm glad Ubisoft is letting them run their own show. +1 there.
Re: Ubisoft DRM
Posted: 11 Aug 2011, 16:33
by Ripbox
+1 to thatoneguy's post
im so happy that they have left Nadeo to make the game how they intend and not to add any Ubisoft DRM because if like with Assasins creed 2 you hade to be connected threw UBI all the time i would buy and would download a cracked version and Nadeo would have lost a potential sale
Re: Ubisoft DRM
Posted: 15 Aug 2011, 19:11
by w1lla